Plan for James D
by James D · 08/15/2004 (2:10 pm) · 2 comments
Hey!
I'm James. I entered the August 2004 Game In A Day contest because I thought it might be fun. It was.
Lets see... I started my game on the 15th about 10:30am, if I remember correctly. After a brief struggle of wills with my IRC client, I logged on to the gameinaday channel and started working.
My first chalange was the computer I was working on. It is a 6 year old 100MHz powerhouse, complete with a 1Mb video card and 48Mb of RAM! This, of course is not conducive to programming large, complex, flashy games. So I didn't. I'm not really that great an artist yet anyway, so a game starring stick figures was more up my alley.
Because I'm not that advanced a C programmer yet, I decided it would be wiser to use a dev tool I could already use proficently. I settled on Game Maker 4.3 (Yeah, I know that GM5.3a is already out, but try to think of this in terms of my system specs.) About 15 minutes into coding the game, I did a trial run and ran into my first problem. Game Maker is meant to be run in 16 bit color, not the 8 bit setting I currently use. Thus, when the game is run, everything turned black except for my walls. oops. After doing a quick exprement with 16bit and discovering my framerate with Windows was less then favorable, I switched back to 8bit and did a quick search on the net for GM4.0. I found it and hurredly extracted it. 4.0 behaves somewhat strangely, colorwise, under 8bit color, but at least I could see my sprites during runtime. After that, It was pretty much smooth sailing. I left for about an hour to mow the lawn. ...And for about 4 hours to goto a book fair... And then there was lunch... Sooo, anyway, the end result is that I've proably spent, at max, 10 hours working on this game, and I rather doubt it's that high.
But, anyway, now about the game.
I like to think of it as megaman with stelth features and graphics like N.
you can check it out at http://www.gecko.f2o.org/eninja/
In closing, I hate writing closings. GID is cool, go do it.
I'm James. I entered the August 2004 Game In A Day contest because I thought it might be fun. It was.
Lets see... I started my game on the 15th about 10:30am, if I remember correctly. After a brief struggle of wills with my IRC client, I logged on to the gameinaday channel and started working.
My first chalange was the computer I was working on. It is a 6 year old 100MHz powerhouse, complete with a 1Mb video card and 48Mb of RAM! This, of course is not conducive to programming large, complex, flashy games. So I didn't. I'm not really that great an artist yet anyway, so a game starring stick figures was more up my alley.
Because I'm not that advanced a C programmer yet, I decided it would be wiser to use a dev tool I could already use proficently. I settled on Game Maker 4.3 (Yeah, I know that GM5.3a is already out, but try to think of this in terms of my system specs.) About 15 minutes into coding the game, I did a trial run and ran into my first problem. Game Maker is meant to be run in 16 bit color, not the 8 bit setting I currently use. Thus, when the game is run, everything turned black except for my walls. oops. After doing a quick exprement with 16bit and discovering my framerate with Windows was less then favorable, I switched back to 8bit and did a quick search on the net for GM4.0. I found it and hurredly extracted it. 4.0 behaves somewhat strangely, colorwise, under 8bit color, but at least I could see my sprites during runtime. After that, It was pretty much smooth sailing. I left for about an hour to mow the lawn. ...And for about 4 hours to goto a book fair... And then there was lunch... Sooo, anyway, the end result is that I've proably spent, at max, 10 hours working on this game, and I rather doubt it's that high.
But, anyway, now about the game.
I like to think of it as megaman with stelth features and graphics like N.
you can check it out at http://www.gecko.f2o.org/eninja/
In closing, I hate writing closings. GID is cool, go do it.

Torque 3D Owner Tom Bampton
T.