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Plan for Britton LaRoche

by Britton LaRoche · 08/10/2004 (8:12 pm) · 8 comments

No, its doing pretty well. We managed to scrape together some time, fix the website after the server move and pop out Beaver Patrol Alpha 1.3.

Now its time for us to advertise and recruit again. We always had a problem of how to handle the CVS issue with the TGE source. This time around we made a patch file to help the indies who want to tweak and add features to the engine source, and we included it in the 1.3 release. Our new plan is plain and simple. Take small steps and complete each one before going to the next.

Hope you guys dont mind a little spam as we try and get the word out. Beaver Patrol Alpha 1.3 has some neat features. Be sure to stop by Game Beavers and check it out.


www.gamebeavers.org/images/256_bpatrol_box.jpg

**** You can get the file here: ****
[ DOWNLOAD BEAVER PATROL 1.3 ALPHA ]

We are also working on a few content packs to help grow membership and contribution. Its all about critical mass, when there is enough desireable assets that it makes sense to join and contribute.

www.gamebeavers.org/modules/gallery/albums/devkits/devpackad.jpg

#1
08/11/2004 (7:47 am)
I haven't had anything to contribute to GameBeavers (I'm a programmer, and I'm not yet working on a Torque project), but I'm interested in these content packs. I'm anxious to see activity renewed at GameBeavers, too...
#2
08/11/2004 (8:22 am)
Jay, cool! We can definately use programming help as well. Feel free to add to or modify any of the code in alpha 1.3 and sumbit it as an asset.

We are in the process of going through the submitted assets and compiling content packs and adding new licensed members.

This stuff is long overdue but we are not dead!!
#3
08/11/2004 (11:05 am)
I'm going to submit some stuff Britton. I like the idea of GB but never have had the time or energy to submit stuff. But I'm sure Ive got a ton of things I could pass along (given the amount of stupid things Ive prototyped in torque).
#4
08/11/2004 (6:16 pm)
Ah, Phil!! Please do. We can use your stuff, we can use your help on what ever you would like to do or pass on.
#5
08/11/2004 (6:25 pm)
Questions from Ori that I thought would be sueful to everyone.

I would like to say I am very impressed with the latest beaver patrol. i have a few questions that I hope you can answer me.
1. Does the latest code
#6
08/12/2004 (11:45 am)
3. I would like to know how you generated the diff file on all the files in the root directory, if you can refer me to the location of the program and the command line you used I would appreciate it.

A. map2dif. Its located in your torque/tools directory when you do a check out from cvs at Garage Games. Place map2dif.exe in the same folder where your map file resides along with all the texures used in your map file. Open a command prompt and type:

map2dif.exe -o . -t . mymapfile.map



i was actually referring to the patch file I think the extention was .diff (difference) :) so sorry. Can you answer it again.



4. as far as I understand is it true that I can use the beaver patrol code for my own game without worrying about paying royalties or similar to game beavers ?

A. We would like to see the code base become a standard for TGE games. We would like credit for the original code base in your help / about files.



Great and No problem.

Here is the info on applying the Game Beavers patch to the 1.2.2 Head of the TGE:

NOTE: The patch was made using the engine directory as the root dir for the patch.

These instructions assume you have checked out a clean copy of the lastest TGE Source Release_1_2_2
http://www.garagegames.com/docs/torque/general/ch02.php

1. copy the contents of the BeaverPatrol/TGEPatch directory to the torque/engine source directory
2. cd to the torque/engine directory
3. Unzip the bp013_SourceFiles.zip to the torque source directory... it contains the engine directory structure in the zip
4. double click the addBeaver.bat file... this should apply the patch.
5. Add the files in the bp013_SourceFiles.zip to your project or make file.
6. Compile.


----- Shameless Plug Follows -------------------------------------------------

7. (optional) Join Game Beavers to get a team of tallented artists, musicians, level designers, coders and more working with you on your project.

Membership is not necessary to use the Beaver Patrol TGE source code, it is freely distributed to all TGE SDK owners.
Use ofthe art work does require joining before you can distribute the art work for commercial purposes.
See www.gamebeavers.org for information on the use of the collaborative artwork and details on how to join.


*** Note no tallent or money is required to join Game Beavers.
*** If you have no skills you can earn your membership:
- Through word of mouth advertising
- Through active involvement in the forums
- By posting news articles
- By hosting files
- By organizing contests and game development
- Any way you want to help out!
#7
08/13/2004 (10:54 am)
Good work Britton!

I'm about to start learning TGE, so maybe one day I will good enough to be able to join GB and help out. *Crosses fingers*
#8
08/13/2004 (1:48 pm)
Great Work!!!

This is really helpful for me to get started with some more complex features of the TGE.