Plan for Roland Str
by Roland Stralberg · 06/20/2004 (3:13 am) · 2 comments
To have a simple and clean template project 'FlatZero'.
I will try to setup a starter project to be copied as a template for new projects.
- A simple flat terrain with sand
- A very simple player shaped as a 'sphere'
I'll will try to document what I'm doing so other beginner's can read along.
That's all
===============================================================================
June 20 2004
First of all after download, compile and successfully running the demo I have ordered
the book 3D Game Programming All in One to get a start.
June 21 2004
Go through the samples found at codesampler.com
which also is about setting up a 'clean' project start.
June 23 2004
Game Programming All in OneOne has arrived so now I'm going to read the book and go through it's samples before doing any coding on the 'FlatZero' project.
July 28 2004
Have been fooling around with the new TSE and FlatZero project for some weeks,
and descided to give me a longer learning period than I first assumed ( sounds familiar ;).
My main goal is to set a single player simple game. I will have a look at the Single Player
project here at the forum.
Though I am a experienced C++ programmer since many years I have to admit to myself that
with Torque I'm a complete newbie and start acting like one ;)
August 1 2004
I have started with a conversion of the TGE tutorial.base to TSE. My thought was
that doing that I will learn more about both TGE and TSE. There is some text about
this on my homepage www.rstralberg.com
Januari 27 2005
After have been doing other things for a long time, I'm back to Torque again. There are
some changes in my plan. I will make a Zero project as a simple game for TGE 1.3 + Synapse
lighting pack and also use Cartograpy Shop, TrueSpace and ZBrush2. First thing is to set up simple baseproject to start with, and will then play around and se what comes out of it, before getting into any wild ideas about what can and can't be done.
I will try to setup a starter project to be copied as a template for new projects.
- A simple flat terrain with sand
- A very simple player shaped as a 'sphere'
I'll will try to document what I'm doing so other beginner's can read along.
That's all
===============================================================================
June 20 2004
First of all after download, compile and successfully running the demo I have ordered
the book 3D Game Programming All in One to get a start.
June 21 2004
Go through the samples found at codesampler.com
which also is about setting up a 'clean' project start.
June 23 2004
Game Programming All in OneOne has arrived so now I'm going to read the book and go through it's samples before doing any coding on the 'FlatZero' project.
July 28 2004
Have been fooling around with the new TSE and FlatZero project for some weeks,
and descided to give me a longer learning period than I first assumed ( sounds familiar ;).
My main goal is to set a single player simple game. I will have a look at the Single Player
project here at the forum.
Though I am a experienced C++ programmer since many years I have to admit to myself that
with Torque I'm a complete newbie and start acting like one ;)
August 1 2004
I have started with a conversion of the TGE tutorial.base to TSE. My thought was
that doing that I will learn more about both TGE and TSE. There is some text about
this on my homepage www.rstralberg.com
Januari 27 2005
After have been doing other things for a long time, I'm back to Torque again. There are
some changes in my plan. I will make a Zero project as a simple game for TGE 1.3 + Synapse
lighting pack and also use Cartograpy Shop, TrueSpace and ZBrush2. First thing is to set up simple baseproject to start with, and will then play around and se what comes out of it, before getting into any wild ideas about what can and can't be done.
About the author

Torque Owner Westy