Plan for Josh Ritter
by Prairie Games · 06/06/2004 (9:23 pm) · 10 comments
I am exhausted... this has been a very draining week. As I type these words, I am finishing up the last few renders for the game's "first look". The artist hat is fitting me pretty well these days... I have done a fair amount of Quark, Gimp, and Poser work on the title... it feels good to be able to make pretty pictures... it really does...
The big thing this week was on the Mac. A week ago I had no idea the entire video would be recorded on the G5. I don't think I could have spent those hours this week any better. I am very excited about this... I believe having the game up on OSX is going to be pivotal. There is nothing like our game on Windows... and certainly not on OSX...
I don't think any AAA publisher has the balls to take on what we are making... yes, I did just say that... and I believe it too. Their budget would simply explode. As an indie, I can spin the title in ways they can't. I won't say more on this subject quite yet...
I have alternated between absolute confidence and mortal terror these last six months. I will soon know which was the more accurate emotion.
-Josh Ritter
Prairie Games
The big thing this week was on the Mac. A week ago I had no idea the entire video would be recorded on the G5. I don't think I could have spent those hours this week any better. I am very excited about this... I believe having the game up on OSX is going to be pivotal. There is nothing like our game on Windows... and certainly not on OSX...
I don't think any AAA publisher has the balls to take on what we are making... yes, I did just say that... and I believe it too. Their budget would simply explode. As an indie, I can spin the title in ways they can't. I won't say more on this subject quite yet...
I have alternated between absolute confidence and mortal terror these last six months. I will soon know which was the more accurate emotion.
-Josh Ritter
Prairie Games
#2
... keeping this a secret has damn near killed me, on several occasions ...
EDIT: Also, a solemn vow: My next .plan will reveal the game.. or it will have been revealed elsewhere.. one of the two :)
06/06/2004 (10:11 pm)
Believe me, with my personality, the lack of specifics is a major triumph.... ... keeping this a secret has damn near killed me, on several occasions ...
EDIT: Also, a solemn vow: My next .plan will reveal the game.. or it will have been revealed elsewhere.. one of the two :)
#3
06/06/2004 (10:36 pm)
whee! :) can't wait!
#4
06/06/2004 (11:37 pm)
You know how to build suspense... I can't wait to see your game. It's *got* to be good, as you seem to pretty damn happy with it :) Good luck.
#5
06/07/2004 (12:05 am)
It's truly the game I want to play.
#6
06/07/2004 (12:35 am)
@Josh: that's the spirit.
#7
06/07/2004 (4:52 am)
Very effective one-man hype machine :)
#8
06/07/2004 (10:11 am)
I feel like Bruce Lee on a very good day.
#9
06/07/2004 (10:37 am)
Heh heh. Josh you are one hardcore mo fo. Doing a game that the major publishers can't do is certainly the way to go. Just try not to go insane in the process ;)
#10
06/07/2004 (2:59 pm)
/me taps his foot. 
Associate Stefan Beffy Moises