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Plan for Robert Watt

by Bob "Colonel_Klink" Watt · 02/28/2004 (7:17 pm) · 1 comments

Hmm, a plan :) Let me see. As a newbie to Torque and also relatively new to VC++ I have put away my VB resources and taking on a new challenge.

I was never a fan of FPS games until I bought Operation Flashpoint, then after a few months I began the somewhat painful task of learning how to mod that game by creating new vehicles. Two years later and still helping with a mod team, I have finally branched out to take on the challenge of attempting my own game.

The next few months will see me delving into the TGE innards and seeing what I can make it do. Most of my time however will be in the planning of my game. Some of it is well underway already, although a lot will have to be redone as I was using the Truevision3D engine, but decided a tested engine would be far better for my game requirements.

In essence I am developing a MOHAA WW2 style game, but will have a central figure and RPG, strategy as well as FPS elements.
its a major undertaking and the storyline is taken from a television series a friend and I are currently developing.

I don't expect any sudden miracles in the next couple of years, but I am thankful to my experiences with Operation Flashpoint, and if (biggee here) I am able to get something produced that is very close to what I am planning I will be a happy chappie.

For those who are interested, my 3D modelling is represented at www.dc3d.co.nz. Links to some of the game model screenshots are there as well.

Dunno if this is a plan, but at least it is a start.

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#1
02/29/2004 (12:06 pm)
I love WW2 games; I know we're drowning in WW2 games right now, but I'm ok with that.