Plan for David "RM" Michael
by DavidRM · 05/16/2003 (1:17 pm) · 8 comments
We announced that the Paintball Net project was back in the saddle back in April. A better description would be that we had our foot in the stirrup...
I take most of the blame. I underestimated how much time it would take to get the final draft of my book completed.
My quote for the last 4 weeks:
In any case, I dusted off the PBN CVS server and merged it with the current HEAD. That was surprisingly painless. Or rather, not that painful. Took me less than an hour to take care of the most obvious merge issues.
Then came the First Build in VC++ in 5 Months. Damn. Code rots if you leave it lying around... After 2 hours, though, of build-curse-fix, build-curse-fix, I got a successful build.
I stopped there, though. I'll tackle testing the build--and fixing all of the fun, new scripting errors tomorrow or Monday.
Overall, I liked most of the changes I saw in the codebase. Looks like the community has been chugging forward in my absence. Which is the cool part of communities like this one.
Anyway, y'all have a good weekend! =)
-David
Samu Games
I take most of the blame. I underestimated how much time it would take to get the final draft of my book completed.
My quote for the last 4 weeks:
Quote:You write a book because you have something to say. But as you get near the end, you get really tired of saying it...
In any case, I dusted off the PBN CVS server and merged it with the current HEAD. That was surprisingly painless. Or rather, not that painful. Took me less than an hour to take care of the most obvious merge issues.
Then came the First Build in VC++ in 5 Months. Damn. Code rots if you leave it lying around... After 2 hours, though, of build-curse-fix, build-curse-fix, I got a successful build.
I stopped there, though. I'll tackle testing the build--and fixing all of the fun, new scripting errors tomorrow or Monday.
Overall, I liked most of the changes I saw in the codebase. Looks like the community has been chugging forward in my absence. Which is the cool part of communities like this one.
Anyway, y'all have a good weekend! =)
-David
Samu Games
About the author
#2
As for *hinting*...I have not yet *begun* to hint... Wait and see when the book is actually on store shelves. :-)
-David
Samu Games
The Indie Game Development Survival Guide
05/19/2003 (9:39 am)
No banarrna's, no. I should've thought of that... ;-)As for *hinting*...I have not yet *begun* to hint... Wait and see when the book is actually on store shelves. :-)
-David
Samu Games
The Indie Game Development Survival Guide
#4
-HeavyD
05/19/2003 (7:50 pm)
Always look forward to the updates RM, no matter what they be, I to plan on getting your book as I get into the gaming industry.-HeavyD
#6
06/04/2003 (7:00 am)
This game was the shit a few years ago. I'm looking forward to the next paintball net.
#7
06/07/2003 (9:43 am)
Gotta <3 the PBN, can't wait, still waitin.
#8
-NorthernPike (a.k.a)
-Marcus Fizer (a.k.a)
-garndt
06/10/2003 (6:59 am)
Hey, can't wait till the game comes out. Bringing back fond memories of the PBN that was :P.-NorthernPike (a.k.a)
-Marcus Fizer (a.k.a)
-garndt

Associate Melv May
BTW: Do you get a 'Banarrna' in the back page?
- Melv.