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Plan for Mike Stoddart

by Mike Stoddart · 06/06/2002 (8:04 pm) · 4 comments

It's been a while since my last plan, and I've made some good progress with my game "War In Europe".

I had an insane desire to implement team objectives for a capture the flag type of scenario and finally got that working today. I didn't use Triggers, instead I used collision detection (onCollision) which works fairly well. Although when you walk through a flag it actually performs three collision detections, so I need to make sure I only capture the flag once!

I wanted to use triggers, but I couldn't work out how to make them flexible enough for my needs, but I'll come back to that later.

I'm still looking for a 3D modeller. I've had no replies on my ad, so I presume that they're all either not interested or busy on other projects. I'm happy to admit that both of these statements are probably true. Hopefully once I get the game more polished someone might step forward. It seems odd having a WW2 game with futuristic and fantasy player and weapon models!!

ToDo:

- fix a bug when equipping different player classes with weapons
- re-write the code that deals with the PlayerListGui. Currently it's very messy and could do with some optimisations
- add more sounds to the weapons
- add more sounds for footfalls, and work out how to implement different sounds for different surfaces
- update the end game to show a message as to which team won
- fix the ever increasing list of bugs (and add those that aren't in the list yet)
- find some more appropriate models for the flags
- work out how to change flags depending on which team owns the flag
- create a GUI display to show who owns which objectives
- learn how to make realistic weapons
- overhaul the company website - it's awful and I've no idea why I used it!

I released a new patch today for the demo, so if anyone is interested, I'd appreciate some feedback.

As a side note, I visited the website of After the Wall, another WW2 Torque based game that is in development. This one is miles ahead of mine (and has many, many more developers) but it looks and sounds awesome! If they can pull off what they have planned then they will have an instant fan right here! I love Day of Defeat, apart from some idiots who play and the bad collision detection when shooting people. Otherwise I play it as often as I can!

Download the demo and patches
View the bug list
View the company site
Post feedback to the forum

Here's a quick screenshot:

80.194.226.132/downloads/wie/wie4.jpg

Have a great weekend!

#1
06/07/2002 (1:08 am)
How far do you plan to take this WW2 torque game? I see torque as a great platform for a WW2 game because of its expansive environments and support for vehicles.
#2
06/07/2002 (6:55 am)
Ideally I'd like to include vehicles in this game, but that probably won't happen for a long time.
#4
06/08/2002 (12:58 am)
And?

Day of Defeat and MoH: Allied Assault are both world war two games with multiplayer, yet they play remarkably different.