Fantasy Game Character
by Jose Salinas · 08/23/2014 (3:55 am) · 4 comments
I've always wanted to create my own game with torque since TGE. Academy of Immortal Souls but development has paused because of my programming limitations. People tell me I can make nice characters so I want to make a character students and indie studios can use for prototype build or show offs their game mechanics.
Carlitos can be an NPC for your game for just $1. What do you guys think? is it worth it? I included the occlusion map just in case you want to color it yourself. I also want to include a 2h sword later for the same price.
http://www.turbosquid.com/FullPreview/Index.cfm/ID/840482
or go to turbosquid.com and search for Carlitos. Thanks for reading!
Carlitos can be an NPC for your game for just $1. What do you guys think? is it worth it? I included the occlusion map just in case you want to color it yourself. I also want to include a 2h sword later for the same price.
http://www.turbosquid.com/FullPreview/Index.cfm/ID/840482
or go to turbosquid.com and search for Carlitos. Thanks for reading!
About the author
3D artist/Game Designer
#2
I think a good idea to sell charakter's would be to incloud a standart game rig with basic animation like : Run,Back,Side,Death1,Swim, Attack,pain, etc.
Then also incloud a DAE with rig and animation, so it can be easy import to t3d, or other engines.
A lot programmer buy such character art, about they don't have skills or time to create 3D art.
This also help to save time for prototyp work. Ok, $1 would be a bit cheap for all that, but you can easy ask for a bit more, when it have a rig and basic animation and DAE format.
08/23/2014 (11:13 am)
Looking good!I think a good idea to sell charakter's would be to incloud a standart game rig with basic animation like : Run,Back,Side,Death1,Swim, Attack,pain, etc.
Then also incloud a DAE with rig and animation, so it can be easy import to t3d, or other engines.
A lot programmer buy such character art, about they don't have skills or time to create 3D art.
This also help to save time for prototyp work. Ok, $1 would be a bit cheap for all that, but you can easy ask for a bit more, when it have a rig and basic animation and DAE format.
#3
To be honest, I don't know how to export the animations with dae, I used to know with dsq.
But I am taking that in consideration, thanks!
08/23/2014 (3:02 pm)
Hi thanks for the feedback D Fasel, I really like the stuff you make here on GG. Animation would be great I guess but I was thinking people can use Mixamo or Geppetto Auto-Rigging Tool for Blender (WIP).To be honest, I don't know how to export the animations with dae, I used to know with dsq.
But I am taking that in consideration, thanks!
#4
08/24/2014 (12:15 pm)
Here is a good Collada to Torque 3D, https://www.youtube.com/watch?v=CYGfzPxlMAY 
Torque Owner Will Zettler
Digital Lightstorm Game Studio