My Journey Through Being "Semi-Done"
by Robert Fritzen · 03/27/2014 (12:38 pm) · 2 comments
So two blogs ago, I was all like: "Yep, this is it, I'm done", and here we are, not even two weeks later, and... I have some new packs... Yeah... Small world, huh..
So, let me start today's blog by "clarifying" my original point made back in the past two blogs. First and foremost, I am not in any way, shape, or form, leaving this wonderful community. I'm simply dedicating my time towards something, I feel is a bit more important at the time, and that just happens to not be Torque 3D. I think my blogs might have come off a little "wrongly" in the form that everyone was thinking I was leaving this community & engine for good, rest assured, I'm just not in the mood for using an engine that's going through a ton of very necessary updates that could affect my heavy codebase, in which form, I'll just say it now: "I'd rather work on my own 2D engine for the time being", and then when I'm done, I'll reassess my needs and see if maybe T3D has been.. "upgraded".
So, now that I'm done there, you probably saw the first line. New packs, four of them. Well, two of them absolutely new, the other two are for people who only want feature 'x' from some of my older releases. I'm not even dubbing names or anything this time, I'm simply calling these as they are. T3D Micro Addons, as they simply add a quick little feature to the engine and send you off on your way. I've got six of these planned, and a seventh, which will be a little "bundle" containing five of them.
So, where did this come from you ask? Well, apparently, you guys got the wrong message, and I got hit with multiple "work" requests, well paying I might add, and simply thought over a few things before this little "idea" hit me.
So, enough chit-chat, let's hit that list. But first, here's the link to the new page on my site for you guys & gals: http://www.phantomdev.net/Torque3D/Micro/index.php
* PHP Master Server: So, if you guys remember back to the good old days of the Multiplayer Assembly Package, I added this little feature in Version 2.0, which kind of got "brushed" under the rug per say in visibility, not to mention it was still "part" of the main pack, and I felt that some people just wanted this piece of the pack alone, and now you can have it "all alone", for $7.99.
* Missile Projectile & Targeting Overlay: Another one of those, "I want this, but it's in 'x'" packs was my re-implementation of Tribes 2's SeekerProjectile class that came with it's own targeting overlay, so for those of you just wanting this addon, and not AI Lite, you can have it for $6.99.
* Laser Projectile: And now, enter the new stuff. So, a little while back there was a forum post asking about a "Laser Projectile", and even further back, there existed a Laser Resource, but the bad news was, it didn't work with T3D. So, what did I do? I just wrote my own, and it works! And now you can has it for $5. :)
Laser Projectile!
* Tracer Projectile: And because I found the Laser to be so much fun, I went ahead and did this one too. The Tracer Projectile existed back in the good old days (Tribes 2), and it was used for chainguns and blasters of all shapes and sizes, and now you can use it in Torque 3D! And because the code level was on par with Laser, this too, is only $5. And here's a GIF of Tracer in use:

The last three micro items are in development still, most of these are being developed for one of my friends (and fellow staff members) for his own project and he thinks it would be a benefit to share with you guys as well, so he gets the first "dibs" on things, and is kind of the directing force on how I'm coding these up.
Lastly, I've got one little thing here, and that regards my last pack. I completely effed up when I didn't make a demo video and screenshots for you guys. It was honestly a huge mistake to simply release those packs without it, so to remedy that need, here you go: (They're also present in the OP blogs now)
So, let me start today's blog by "clarifying" my original point made back in the past two blogs. First and foremost, I am not in any way, shape, or form, leaving this wonderful community. I'm simply dedicating my time towards something, I feel is a bit more important at the time, and that just happens to not be Torque 3D. I think my blogs might have come off a little "wrongly" in the form that everyone was thinking I was leaving this community & engine for good, rest assured, I'm just not in the mood for using an engine that's going through a ton of very necessary updates that could affect my heavy codebase, in which form, I'll just say it now: "I'd rather work on my own 2D engine for the time being", and then when I'm done, I'll reassess my needs and see if maybe T3D has been.. "upgraded".
So, now that I'm done there, you probably saw the first line. New packs, four of them. Well, two of them absolutely new, the other two are for people who only want feature 'x' from some of my older releases. I'm not even dubbing names or anything this time, I'm simply calling these as they are. T3D Micro Addons, as they simply add a quick little feature to the engine and send you off on your way. I've got six of these planned, and a seventh, which will be a little "bundle" containing five of them.
So, where did this come from you ask? Well, apparently, you guys got the wrong message, and I got hit with multiple "work" requests, well paying I might add, and simply thought over a few things before this little "idea" hit me.
So, enough chit-chat, let's hit that list. But first, here's the link to the new page on my site for you guys & gals: http://www.phantomdev.net/Torque3D/Micro/index.php
* PHP Master Server: So, if you guys remember back to the good old days of the Multiplayer Assembly Package, I added this little feature in Version 2.0, which kind of got "brushed" under the rug per say in visibility, not to mention it was still "part" of the main pack, and I felt that some people just wanted this piece of the pack alone, and now you can have it "all alone", for $7.99.
* Missile Projectile & Targeting Overlay: Another one of those, "I want this, but it's in 'x'" packs was my re-implementation of Tribes 2's SeekerProjectile class that came with it's own targeting overlay, so for those of you just wanting this addon, and not AI Lite, you can have it for $6.99.
* Laser Projectile: And now, enter the new stuff. So, a little while back there was a forum post asking about a "Laser Projectile", and even further back, there existed a Laser Resource, but the bad news was, it didn't work with T3D. So, what did I do? I just wrote my own, and it works! And now you can has it for $5. :)
Laser Projectile!
* Tracer Projectile: And because I found the Laser to be so much fun, I went ahead and did this one too. The Tracer Projectile existed back in the good old days (Tribes 2), and it was used for chainguns and blasters of all shapes and sizes, and now you can use it in Torque 3D! And because the code level was on par with Laser, this too, is only $5. And here's a GIF of Tracer in use:

The last three micro items are in development still, most of these are being developed for one of my friends (and fellow staff members) for his own project and he thinks it would be a benefit to share with you guys as well, so he gets the first "dibs" on things, and is kind of the directing force on how I'm coding these up.
Lastly, I've got one little thing here, and that regards my last pack. I completely effed up when I didn't make a demo video and screenshots for you guys. It was honestly a huge mistake to simply release those packs without it, so to remedy that need, here you go: (They're also present in the OP blogs now)
About the author
Illinois Grad. Retired T3D Developer / Pack Dev.
#2
03/28/2014 (4:18 am)
Haha it's strange to hear your voice... though I love it when I hear people I've known over the internet :P. Splitting things up seems like a good idea! 
Torque Owner Jules
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