The Woes of an Indie Game Developer
by Dan Webb · 09/06/2013 (6:28 pm) · 23 comments
It's been a while since I posted a blog, but with so much going on with me of late, I thought it was about time I corrected that. I'd been toying with the idea that I really need to move on from my obsession with terrains, and given that I'll probably need to be employed sooner or later in the games industry, probably as an environment artist, I went ahead and purchased ZBrush so that I could learn that while also learning Blender. Let me state this right now though; ZBrush is a major pain in my arse! This could quite easily be the worst designed interface yet conceived by human-kind. It's even worse than (and I find it strange to be saying this) Blender, in terms of user friendliness. Or unfriendliness. But I digress...
ZBrush is an incredibly powerful tool when one overcomes the interface. Through pain, sweat and quite a few tears, I've managed to discover some of this power for myself. I can only imagine what I'll be able to do with it in a few years. Couple this with the awesomeness of Blender and I've got some serious tools at my disposal. At the moment I'm trying to keep my test projects small, just trying out different things to get a feel for both programs. It'll be a long while before I feel capable with either however, and I won't be posting any renders here yet. But I do feel optimistic.
That aside, I've been playing a lot with lighting in Torque, and tinkering with postfx with some success. I'm not overjoyed with the SSAO in T3D, but it does add to the overall visual quality I think.

I've also been trying to get my own game started, which has proven to be a monumental undertaking. It's an ambitious concept to begin with, and the fact that I am just one guy, and an artist at that, just makes it that much harder. However, I am committed to getting at least a workable project developed, so I'll continue to work at it until I feel I have something I can show to the world.
One of the things I wanted to get working first, even though it's technically unimportant at this stage, is a character I can call my own, so I can feel like I really am making a game, and not just tinkering with Torque. So, armed with nothing but my PayPal account and Google, I set out to find someone to help with this aspect.
I found an artist by the name of Steven Davis, whose online portfolio is to be found here. I talked with Steven on Skype to get an idea of how he could help me, and as he seemed to have a good sense for his craft, and seemed to be a nice enough bloke, I agreed to have him start work on my character and I paid a small deposit to get the ball rolling.
Initially I was very optimistic at this stage, and excited to see one of my game's characters come to life, but it was short lived. Steven proved to be uncommunicative, neither replying to emails or to hails on Skype (even though it showed him as online). I started to worry a bit. This is not how I wanted the development process to work at all. I'd expected him to ask a lot or questions, and to send me regular progress updates so that I could make adjustments along the way. Not silence.
I managed to get a hold of him on Skype and get a tentative "I'm still working on it" reply from him, but I wasn't happy. I asked him to work to a deadline, which he agreed to, and was feeling better about it. Until he missed the deadline. I caught him again and after hearing his reasons for missing the deadline, decided to extend it by a week, which he also agreed to. Just over a week after that, and with him missing that second deadline, I'd had enough. I wanted a refund, or at least the completed model. He refused to pay a refund, but wouldn't send the model because it wasn't done yet. Not happy.
So, I started a PayPal dispute, but PayPal closed it immediately, stating that they do not protect against virtual goods or services. So, that's it. Money gone. Steven made an easy profit and walks away smiling. I'm left broke and with nothing to show for it except some hard won experience and a lesson learned; Do not buy virtual goods online via Paypal.
So, back to square one again, I'm using the blueGuy as my character and being very careful about how I pay for 3rd party assets. I've discovered Mr. Necturus who makes some fantastic stuff, and have purchased way more than I can actually justify. He's been very accommodating too, converting all assets purchased into COLLADA for me, and even tweaking the models when I've asked. Great guy. Still, I don't have my own characters yet, and it looks like it'll be too much work to get his into Torque in an efficient manner, so I'm sticking with Blue Guy.

I'll keep plodding away on my game, and one day I hope to share it with you guys, but in the meantime, I need to learn 3d modelling so that I can make my own damn game characters.
Thanks for reading, and please heed my warning about paying for services with PayPal. And don't get that guy to make anything for you!
ZBrush is an incredibly powerful tool when one overcomes the interface. Through pain, sweat and quite a few tears, I've managed to discover some of this power for myself. I can only imagine what I'll be able to do with it in a few years. Couple this with the awesomeness of Blender and I've got some serious tools at my disposal. At the moment I'm trying to keep my test projects small, just trying out different things to get a feel for both programs. It'll be a long while before I feel capable with either however, and I won't be posting any renders here yet. But I do feel optimistic.
That aside, I've been playing a lot with lighting in Torque, and tinkering with postfx with some success. I'm not overjoyed with the SSAO in T3D, but it does add to the overall visual quality I think.

I've also been trying to get my own game started, which has proven to be a monumental undertaking. It's an ambitious concept to begin with, and the fact that I am just one guy, and an artist at that, just makes it that much harder. However, I am committed to getting at least a workable project developed, so I'll continue to work at it until I feel I have something I can show to the world.
One of the things I wanted to get working first, even though it's technically unimportant at this stage, is a character I can call my own, so I can feel like I really am making a game, and not just tinkering with Torque. So, armed with nothing but my PayPal account and Google, I set out to find someone to help with this aspect.
Warning: The following may not be suitable for posting, but I'm doing it anyway.
I found an artist by the name of Steven Davis, whose online portfolio is to be found here. I talked with Steven on Skype to get an idea of how he could help me, and as he seemed to have a good sense for his craft, and seemed to be a nice enough bloke, I agreed to have him start work on my character and I paid a small deposit to get the ball rolling.
Initially I was very optimistic at this stage, and excited to see one of my game's characters come to life, but it was short lived. Steven proved to be uncommunicative, neither replying to emails or to hails on Skype (even though it showed him as online). I started to worry a bit. This is not how I wanted the development process to work at all. I'd expected him to ask a lot or questions, and to send me regular progress updates so that I could make adjustments along the way. Not silence.
I managed to get a hold of him on Skype and get a tentative "I'm still working on it" reply from him, but I wasn't happy. I asked him to work to a deadline, which he agreed to, and was feeling better about it. Until he missed the deadline. I caught him again and after hearing his reasons for missing the deadline, decided to extend it by a week, which he also agreed to. Just over a week after that, and with him missing that second deadline, I'd had enough. I wanted a refund, or at least the completed model. He refused to pay a refund, but wouldn't send the model because it wasn't done yet. Not happy.
So, I started a PayPal dispute, but PayPal closed it immediately, stating that they do not protect against virtual goods or services. So, that's it. Money gone. Steven made an easy profit and walks away smiling. I'm left broke and with nothing to show for it except some hard won experience and a lesson learned; Do not buy virtual goods online via Paypal.
So, back to square one again, I'm using the blueGuy as my character and being very careful about how I pay for 3rd party assets. I've discovered Mr. Necturus who makes some fantastic stuff, and have purchased way more than I can actually justify. He's been very accommodating too, converting all assets purchased into COLLADA for me, and even tweaking the models when I've asked. Great guy. Still, I don't have my own characters yet, and it looks like it'll be too much work to get his into Torque in an efficient manner, so I'm sticking with Blue Guy.

I'll keep plodding away on my game, and one day I hope to share it with you guys, but in the meantime, I need to learn 3d modelling so that I can make my own damn game characters.
Thanks for reading, and please heed my warning about paying for services with PayPal. And don't get that guy to make anything for you!
About the author
I do terrains. Lots of other stuff too, but mostly terrains. I die in games more often than not because I'm admiring the view.
#2
you'll meet honest people. I'll send over some that have been good to me in the past, if you like.
09/06/2013 (9:17 pm)
I would recommend Ron as well once you have some money. Anyways I gone through the same thing, you'll meet honest people. I'll send over some that have been good to me in the past, if you like.
#3
09/06/2013 (9:55 pm)
Hey Dan, sorry to hear about that. I'm not really an animator, but I'm a pretty fair modeler, if you like my style in my orc post, I also might have a few samples of different stuff too.(always looking for work) Send me an email Dan, I've got some free time. here is what I can offer to do for you, because you part of an awesome community here,(insert wink) and really its a terrible thing that he did. ~You send me an email and give me a good idea of what kind of model you looking for, some concept art if you have it, if not perhaps we can talk? Anyway I'll make you a model, and after I give it to you its yours free and clear, just send a tip my way when you can get it, and make sure we get the demo for your game here first;O)
#4
Generally, for new people I work with I use an escrow account for the first few jobs then you'll know each other enough that you wont really need it. My advice to everybody, ALWAYS do what you are expected to do when you are expected to do and if you can't, be honest and let the other person know why and come to a resolution ASAP. And always be prepared to cut your loses and walk away.
Finally, if you are looking for zBrush tutorials and assets checkout www.badking.com.au. Most of the stuff on the site is free. Just send him a message asking for more tutorials...
09/07/2013 (2:58 am)
I've actually been on both sides of the fence. Some clients who wouldn't get around to paying me and several contractors that wouldn't do the work. Generally, for new people I work with I use an escrow account for the first few jobs then you'll know each other enough that you wont really need it. My advice to everybody, ALWAYS do what you are expected to do when you are expected to do and if you can't, be honest and let the other person know why and come to a resolution ASAP. And always be prepared to cut your loses and walk away.
Finally, if you are looking for zBrush tutorials and assets checkout www.badking.com.au. Most of the stuff on the site is free. Just send him a message asking for more tutorials...
#5
Virtual goods or services ... that's the entire internet right there. :/
As for arseholes not holding their part of a deal ... alas you have to live and learn. :(
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Maybe you could have a look at MakeHuman - I found it useful to study it's meshes many years ago and it's probably improved since then. Plus anything you make is free for commercial use (or at least it was - check the current license).
If/when you've got cash, you might talk to Adam deGrandis about characters and animation. He's skilled and looks like a pro.
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As for making your own game ... protip: Make it work first with stock assets and placeholders.
Art later.
No point spending shed loads of cash on something which doesn't have the fundamentals of gameplay sorted out.
Back when I started "TorqueTactics: X-Com T3D" first blog (dated 28th June 2011) I used all stock assets, and didn't make my first charcter until first character blog September 2012. And even then I scrapped it and started again! ... which cost me another 3 months ...

--------------------
And to anyone who says Blender has an awkward interface ... ;)

------------
Blue guy ... oh the nostalgia!
Also nice longship!
09/07/2013 (5:25 am)
Quote:
I started a PayPal dispute, but PayPal closed it immediately, stating that they do not protect against virtual goods or services.
Virtual goods or services ... that's the entire internet right there. :/
As for arseholes not holding their part of a deal ... alas you have to live and learn. :(
--------------
Maybe you could have a look at MakeHuman - I found it useful to study it's meshes many years ago and it's probably improved since then. Plus anything you make is free for commercial use (or at least it was - check the current license).
If/when you've got cash, you might talk to Adam deGrandis about characters and animation. He's skilled and looks like a pro.
--------------
As for making your own game ... protip: Make it work first with stock assets and placeholders.
Art later.
No point spending shed loads of cash on something which doesn't have the fundamentals of gameplay sorted out.
Back when I started "TorqueTactics: X-Com T3D" first blog (dated 28th June 2011) I used all stock assets, and didn't make my first charcter until first character blog September 2012. And even then I scrapped it and started again! ... which cost me another 3 months ...

--------------------
And to anyone who says Blender has an awkward interface ... ;)

------------
Blue guy ... oh the nostalgia!
Also nice longship!
#6
I would also reiterate your advice on paying for goods online. Unless it's in my hand and quality I refuse to pay now. .. nothing up front unless I know the person.
In fact how would people feel if WLE used is website to include a section on trusted contractors that I have used so that you can find someone with a bit of pedigree rather than risking the unknown? If you think that would be useful I'd happily oblige.
As with anything else Dan I'm always open for a chat or chucking ideas around. I'm currently working on developing a few Architectural techniques that I'm hoping to showcase soon. ... when I find time to finish my work... next few weeks I might get something out.
Tim
09/07/2013 (5:34 am)
Hi Dan I feel you're pain there for sure. At WLE I have engaged a number of freelancers most of which have tried to palm of rubbish work as quality goods. I've had to stop a number of projects early for sure. HOWEVER I have also found some absolute diamonds in the process and only now turn to those. Dr Necturus I can vouch for. Very good and friendly service. I recommend. I also know a good animator and modeller should you need one.I would also reiterate your advice on paying for goods online. Unless it's in my hand and quality I refuse to pay now. .. nothing up front unless I know the person.
In fact how would people feel if WLE used is website to include a section on trusted contractors that I have used so that you can find someone with a bit of pedigree rather than risking the unknown? If you think that would be useful I'd happily oblige.
As with anything else Dan I'm always open for a chat or chucking ideas around. I'm currently working on developing a few Architectural techniques that I'm hoping to showcase soon. ... when I find time to finish my work... next few weeks I might get something out.
Tim
#7
@Bobby - That is one hell of a generous offer! Thank you kindly for that. Why don't you drop me an email (address in my profile) and maybe we can work out something of a mutually beneficial arrangement?
@Kory - Yeah, please hook me up mate. I love the work your guys have shown so far.
@Carlo - That is one fantastic bloody site mate. Cheers. I went ahead and registered and am just going mental over all the tutorials and assets. Plus, they're Aussies. Yay, someone who speaks proper english! :D
@Steve - I've actually had Adam make me a character in the past, as evidenced in that very blog, but he's a busy guy and I had the impression he's more into toon style art. I suppose it couldn't hurt to hit him up.
You're right about gameplay being more important than art during initial development, but do you know how hard it is for an artist to not create art? In fact, I've known since forever that I'm wasting time putting the cart before the horse, but knowing and doing are worlds apart. I'm hoping to rectify that, but the beast keeps rearing its damned head!
I do love Blender by the way, and I love the hotkeys. I also love not being poor by using it.
@Tim - I think that's a great idea mate. There are a lot of shoddy contractors out there (and probably a lot more shoddy contracters, too!) and having a list available to lessen the chance of making a "bad" choice would be fantastic. Perhaps you could also offer contractors a private list of "good" customers as well? Just a thought.
@All - Thanks for pitching in with your feedback. And thanks again to those who've offered tips, help and recommendations. I do appreciate it.
09/07/2013 (6:10 am)
Gah! What's with all the comments? I should have stated more clearly that my intention here was not to bitch and moan about being ripped off, but to provide a cautionary anecdote for others to learn from. I do appreciate the support though. Cheers guys.@Bobby - That is one hell of a generous offer! Thank you kindly for that. Why don't you drop me an email (address in my profile) and maybe we can work out something of a mutually beneficial arrangement?
@Kory - Yeah, please hook me up mate. I love the work your guys have shown so far.
@Carlo - That is one fantastic bloody site mate. Cheers. I went ahead and registered and am just going mental over all the tutorials and assets. Plus, they're Aussies. Yay, someone who speaks proper english! :D
@Steve - I've actually had Adam make me a character in the past, as evidenced in that very blog, but he's a busy guy and I had the impression he's more into toon style art. I suppose it couldn't hurt to hit him up.
You're right about gameplay being more important than art during initial development, but do you know how hard it is for an artist to not create art? In fact, I've known since forever that I'm wasting time putting the cart before the horse, but knowing and doing are worlds apart. I'm hoping to rectify that, but the beast keeps rearing its damned head!
I do love Blender by the way, and I love the hotkeys. I also love not being poor by using it.
@Tim - I think that's a great idea mate. There are a lot of shoddy contractors out there (and probably a lot more shoddy contracters, too!) and having a list available to lessen the chance of making a "bad" choice would be fantastic. Perhaps you could also offer contractors a private list of "good" customers as well? Just a thought.
@All - Thanks for pitching in with your feedback. And thanks again to those who've offered tips, help and recommendations. I do appreciate it.
#8
09/07/2013 (6:58 am)
Milkshape 3D and Blender are awesome tools that are very powerful when combined with the right model vendor's license.
#9
I am following this route to get something working and as I'm a programmer I am completely depending onart created by others. So what I have done here for The Master's Eye is started programming and adding cheap artwork from DexSoft and Arteria and a few others that represent more or less the style i'm looking for on the go. Right now I'm only a few weeks away from the release of a playable demo, which will help me to get some funds to add better art (at least I hope it will). In any case good luck with building your own game and thank you for sharing your experiences.
09/07/2013 (7:48 am)
Quote:As for making your own game ... protip: Make it work first with stock assets and placeholders.
Art later.
I am following this route to get something working and as I'm a programmer I am completely depending onart created by others. So what I have done here for The Master's Eye is started programming and adding cheap artwork from DexSoft and Arteria and a few others that represent more or less the style i'm looking for on the go. Right now I'm only a few weeks away from the release of a playable demo, which will help me to get some funds to add better art (at least I hope it will). In any case good luck with building your own game and thank you for sharing your experiences.
#10
You always have some of the best pictures of wisdom. That picture says it all for ppl who complain about just about everything that is hard in life. It is interesting that there is a whole class of ppl that are that way. They are not willing to go through the pain and expect everyone else to support their lack of effort. One change to that picture should be: "Don't touch me or my money you filthy casual."
@Dan Webb,
Your experience is pretty typical when dealing with getting IT/programming work done by folks from certain countries. There is a lot of fraud going on. I know many employers that will NOT hire anybody from certain world regions because of this. It is bad because there are some really good programming firms from those areas. One thing you might consider for work like that is no pay until they have something to deliver.
09/07/2013 (3:46 pm)
@Steve,You always have some of the best pictures of wisdom. That picture says it all for ppl who complain about just about everything that is hard in life. It is interesting that there is a whole class of ppl that are that way. They are not willing to go through the pain and expect everyone else to support their lack of effort. One change to that picture should be: "Don't touch me or my money you filthy casual."
@Dan Webb,
Your experience is pretty typical when dealing with getting IT/programming work done by folks from certain countries. There is a lot of fraud going on. I know many employers that will NOT hire anybody from certain world regions because of this. It is bad because there are some really good programming firms from those areas. One thing you might consider for work like that is no pay until they have something to deliver.
#11
09/08/2013 (7:35 am)
Good heart, young man. Might want to put some time into researching human anatomy. If the game thing doesn't work out, you can learn a lot about yourself and how your body works. Observing drapery and looking into classical and modern body armor and how the forms interact with the human form would be beneficial to your modeling. Good luck and keep up the ggood work.
#12
I'm thinking of taking life drawing classes soon. There's a regular class near where I live, and it's pretty cheap, so hopefully I can learn something about anatomy there. In the meantime, I'll just have to make do with books and images online. Musculature is most important to me at this stage.
Here's what I'm working on at the moment. Got a way to go, as I'm having some trouble with it, but I feel optimistic at this stage. Especially as I'm pretty much winging it now. I'm going through as many tutorials as I can get my virtual hands on, but there's so much more that just doesn't seem to be covered.

Anyway, it's a good enough start for me.
09/08/2013 (9:00 pm)
Thanks for the encouragement Nathan. Also, haven't been called "young man" for at least 20 years, so that's also nice. :DI'm thinking of taking life drawing classes soon. There's a regular class near where I live, and it's pretty cheap, so hopefully I can learn something about anatomy there. In the meantime, I'll just have to make do with books and images online. Musculature is most important to me at this stage.
Here's what I'm working on at the moment. Got a way to go, as I'm having some trouble with it, but I feel optimistic at this stage. Especially as I'm pretty much winging it now. I'm going through as many tutorials as I can get my virtual hands on, but there's so much more that just doesn't seem to be covered.

Anyway, it's a good enough start for me.
#13
09/08/2013 (11:03 pm)
Not bad...not bad at all. Looking great Dan.
#14
09/09/2013 (4:21 am)
Nice attention to detail.
#15

@Nathan - One man's attention to detail is another man's anal retentiveness :D
As long as I stay in my room I should be okay. Don't know how my friends put up with me!
09/09/2013 (4:30 am)
Thanks guys. I've improved that head a bit. Still stumbling in the dark with ZBrush, but I appreciate it's awesome powah!
@Nathan - One man's attention to detail is another man's anal retentiveness :D
As long as I stay in my room I should be okay. Don't know how my friends put up with me!
#17
09/09/2013 (1:52 pm)
Alternatively grab a model you like the shape of, animated if possible, and contact Arteria3D as he will reskin models for about $80, however, best check with him if he will reskin another artist's character, I know he will do his own. Maybe Arteria 3D even has a character of the right size and shape. Many of his characters are also collada, he appears here on the forums on occasion.
#18
09/09/2013 (10:24 pm)
Dan you and I have spoken a good bit, when you're ready to hook up with me and Terry, we're going the FPS route first then gonna work on an RPG game... You're always welcome to join us in our escapade of game development :), while alone in the dark we are weak but together we are involved in some sort of weird orgy (I mean to say WE ARE STRONG, yea.... STRONG!!!! Hey put your hand back on my thigh that felt nice.)
#19
@James - I kind of forgot about you, to be honest mate. Don't take it personally though, I'm a bit scattered. Also, as I mentioned here already, I've returned to my own project, which is why I lost sight of everything else. I do apologise. I'll shoot you an email some time soon about that orgy... I mean project.
@JED - I'm missing your point here, obviously. What am I having reskinned exactly? I should also mention that while Arteria's models are fine as placeholder art, I don't fancy them personally, and wouldn't release anything using them.
09/10/2013 (12:37 am)
@Benjamin - Thanks. I just recently upgraded from 4r5 to 4r6 (the most recent). I hadn't really started getting my hands dirty with ZBrush though, so I have no idea what changes or improvements have been made.@James - I kind of forgot about you, to be honest mate. Don't take it personally though, I'm a bit scattered. Also, as I mentioned here already, I've returned to my own project, which is why I lost sight of everything else. I do apologise. I'll shoot you an email some time soon about that orgy... I mean project.
@JED - I'm missing your point here, obviously. What am I having reskinned exactly? I should also mention that while Arteria's models are fine as placeholder art, I don't fancy them personally, and wouldn't release anything using them.
#20
Nice work man, wish I could get a handle on it that quickly.
09/16/2013 (6:16 pm)
Brown eyes and brown hair and I think you've got Angelina Jolie there!Nice work man, wish I could get a handle on it that quickly.

Torque Owner Edward Smith
Silencersoft
Really sorry to hear about your bad experiences. And that is the sort of thing I am planning on getting done. But I am thinking of Ron's services when I get some cash together :-/.