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The creation of TORQUE3D.NET

by JD · 08/14/2013 (12:17 am) · 30 comments

So it has occurred to me that many of y'all are looking to branch out of GarageGames.com and have a home that is more fundamental for the Torque3D Engine. I would like to offer y'all this outlet.

I acquired Torque3d.net last night and will be building it on the Drupal CMS. I will take all the aspects that I put into this post: http://www.garagegames.com/community/blogs/view/22348 to include those advised by Ron and drive it into this website the best I can. I hope a few of you will step up to help me steer this website in the best direction to spearhead torque3d in front of the OpenSource Gaming Community!


Please respond with what you want to see on the website, please be organized in your post, colors of pages, features of the website, rather there should be any paid portion or leaving it at donation only, etc.

Thanks for your support & I look forward to hearing from you all!!

About the author

Check out my website: http://lethonline.com/ *a home for all gamers!*

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#1
08/14/2013 (1:04 am)
Cool Idah I will toss my Hat in to help where ever I can I have been running websites for a long time I use a CMS as well but I use Joomla but I figure there all about the same let me know if I can help somewhere

Terry
#2
08/14/2013 (4:17 am)
Why not use torque3d.org/both? The guy that have torque3d.org is just holding on to the domain for future needs.

Owell imo there should be either a store, a link to GG store, or a product catalog with links to product pages on other stores. A lot of great products get lost in the sands of time.

A tutorial section aswell imo, with categories etc thats easy to navigate.
#3
08/14/2013 (4:36 am)
Hi Lukas, Thanks for the input. the .org website has been up and running for over a year and has nothing to show for it. If he is not doing anything with it I'd recommend him just re-direct it to my domain... but this way I'll have full control over getting things off the ground rather than waiting for someone to give me the go ahead... Hope you understand :)
#4
08/14/2013 (5:22 am)
Cool, I'm glad someone is taking this on. I was working up to doing it after Dan Webb and I had a chat about it. I wrote a bunch of notes which represent my opinion in no particular order.

I would have written the thing in Rails, with markdown for formatting everything, a notifications dash for threads you're involved in or when you're @mentioned, and AJAX up the wazoo so you never have to refresh the page.

A StackOverflow-like subsite would be critical IMO. With tags for each version of T3D and T2D.

Oh and Facebook/Google/other OAuth integration for account creation was a thing. In my head.

Also, please use something like Twitter Bootstrap. Or HTML5 Boilerplate, or whatever it takes to make it nice and modern-looking-and-acting!
#5
08/14/2013 (6:39 am)
Oh, Daniel you're asking a lot haha, I'm not opposed to implementing but I may have to push the work on the more knowledgeable :P

hit me up on steam, in fact anyone can add me to steam: just look up lethedethius@hotmail.com

PLEASE do not be like Dan and make me wonder for a few minutes if I'm being stalked :P, lemme know you added me from the Torque Community :)
#6
08/14/2013 (7:19 am)
Quote:"Also, please use something like Twitter Bootstrap. Or HTML5 Boilerplate, or whatever it takes to make it nice and modern-looking-and-acting!"

This. Just because we're used to using something that we're expected to overlook merely in light of the fact that this is serious business doesn't mean it's a good idea. Also, an RSS feed/button wouldn't go astray. Oh, and avoid the colour purple. It's horrible.
#7
08/14/2013 (9:16 am)
Quote:
Oh, and avoid the colour purple. It's horrible.

Yeah that film sucks ...
... trolls gently ...
#8
08/14/2013 (9:31 am)
@Daniel

If you wanna get with me later on, we'll setup a sandbox drupal website where you can add modules/play with functionality and when you set it up how you want it we can port it over to the active website. I have a lot setup on the running one already and want to mitigate the risk of crashing it because of conflicting modules/software.

@Steve

I best see you on the site contributing brother! You make some bomb stuff!
#9
08/14/2013 (12:08 pm)
Help on porting tutorials will be the next hurdle... Daniel I was talking to Tim from maxGaming and he said you were working on a tutorial for getting started with Torque3d, you care to submit that over to my website?
#10
08/14/2013 (12:13 pm)
Oh it's already up! Nice, going to register then.

@James can I submit stuff myself?
Otherwise here is a list of tutorials for T3D.
#11
08/14/2013 (1:07 pm)
Hey, I got the scripts for a C++ / TorqueScript syntax highlighter (javascript) based on this one http://alexgorbatchev.com/SyntaxHighlighter/
Would you be interested to get that in the site for syntax highlighting?

(It's the same we use at Winterleafentertainment.com)

For an example look at the IPS/S tab on this page.

Edit: design can be changed, it doesn't have to be dark there is different themes.
#12
08/14/2013 (3:45 pm)
Oh my gosh Lukas, yes, code boxes that properly deal with line numbers so we can copy/paste straight from the page!

James: do you mean the intro to Git? It's slow progress but I'll see what I can do when it's done. Unfortunately it's in a slideshow format, not conducive to putting on a webpage, but we'll see how it goes.

As for contributing, I'd love to, but I'm not really going to have time before the end of semester. The best I could do would be to shout annoying hit-and-run comments about the site design from over here ;P. But you should definitely set up a staging environment, no doubt about it.

I like the banner design you've got there, nice work on that.

While I'm here, one more opinion on internet design: I should never be able to click on the 'post' button and then be told the post is too short, or the captcha is wrong, etc. All that stuff should be validated client-side in JavaScript before I even click the button. Post length is a prime example of something that should be checked before the post button is even clickable. Of course, the server still needs to validate this stuff as well.
#13
08/14/2013 (4:09 pm)
@james,
If you want link to my domain as I have some T3D specific stuff on their:
demolishun.com/
Also, please link to the link directory that is pretty much T3D specific at the moment:
demolishun.com/?page_id=67

My website is in Wordpress so I am not sure how portable my link table is. I could extract it if this is something you eventually want on your domain.
#14
08/14/2013 (6:14 pm)
I added a link category for Torque websites and added both the .net and the .org websites. James your site looks great so far. Can't wait to see what you come up with.
#15
08/15/2013 (9:49 am)
Done Demo, no offense to the .org but it is kind of pointless. If I went there I would not take T3D As seriously as I would had I never saw it...

When you go to unity following websites you see information, downloads, tutorials and preaching that it's "THE engine of choice" not just a news feed...
#16
08/15/2013 (9:53 am)
@Lukas, I would definitely be interested however I would need help doing that. That is not something I could do on my own (without crashing the website, my other 5 websites, and likely half the worlds banking servers out of some quantum connection of photonic php linking=P)
#17
08/15/2013 (11:43 am)
@James,
I don't think anyone is arguing that the .org could not use some improvement. I am glad you are looking into this to help promote T3D.

@Lukas,
Can I get that SyntaxHighlighter? Is it custom for the TS side? I think my Wordpress plugin uses something like that, just not sure if it is the same one. If it is I would love to have highlighting specifically for TS.
#18
08/15/2013 (3:39 pm)
@Lukas & Demolishun
I installed https://drupal.org/project/syntaxhighlighter for my website... hopefully it works (be sure to test it out :)...)

Also I implore you to jump in and start putting tutorials to show that the site is just not a place holder for what's to come lol :/, The site is up and running be it still under development. So I'd advise you while still using this website and posting your tutorials/code questions here-post them on the site also, answer questions on both websites so a transition can take effect.

Else what's the point of wanting an outside website?
#19
08/15/2013 (4:35 pm)
JJ,

Nice.... I don't think there is much more to say. I will contribute as well. I am happy to see you step up and take ownership. I am also thrilled that you are working with the community to make this project special. I am interested on your thoughts for advertising and making this great idea current and continuous. Some of you may recall the TDN site, that 'realistically' died a terrible death because many just don't know about it. By the way, there are some really good resources on TDN that deserve to be viewed. I guess what I am saying is, how do you foresee sustaining this as a reliable site for current/relative knowledge because I see this as something that will take WAY more than one guy to maintain. Just asking, not 'poo pooing' at all.

Ron
#20
08/16/2013 (11:19 am)
Hi Ron, I've had one person step up so far, Terry Barlow. I've already modified the site to be moderated/managed by others than myself, all that needs to be done is to see them step up and "take the glory" so to speak. All I need to do is listen to what kind of things the community wants, and actively respond. I will see who steps up and just refer back to this website to make sure they know a thing or two, and are not a troll or trouble maker ^_^.

One cool thing about the website is that you can make something called "books", so you can do MASSIVE amounts of information in page style setup, this gives way for massive tutorials or other great information sources. I'm currently working on something called The FPS Bible which will be an information source for those wanting to create a FPS. Hopefully it will encourage the strong to take charge and deter the weak to not do it on their own but seek out a group :)

Lastly, I've preached this over and over again, This community needs to spearhead ONE major game, to have a flag ship game. Look at all major engines, the Unreal engine has Unreal Tournament, Quake Engine has Quake, Crysis, Doom, This engine HAD Tribes at one point and has since just fallen to whom ever wants to make anything from it. So while the website is not geared towards this I will be advocating the assembly of a dream team so to speak of developers, "getting the band back together" is an understatement-in other words I will try to recruit people into making a viable game dev group.

Massive Engines require massive amounts of people working on them and this one should be no different! If Ron works on his piece, James on his, Daniel on his, and Terry on his then it's foreseeable to produce some pretty nice results in little time. That said as a free engine the game needs to be free, but it doesn't mean the second one needs to be free does it?

Cheers! I look forward to having you on the site Ron!
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