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OneWorld, A collaboration tool Beta 2

by Vince Gee · 06/09/2013 (6:05 pm) · 4 comments

OneWorld got off to a real solid start this week, over 50 downloads later and some feedback we have fixed a couple bugs and added a new feature. So far, the feedback has been real positive and I'd like to thank all the people who are playing around with OneWorld.

Now, onto the changes:

OneWorld will now synchronize all files in the Game/Art folder to all the clients. So, if you just added new assets to the game/art folder on the server, the server will broadcast them out to all the clients on connect.

We also cleaned up some of the file transfer code to handle multiple people downloading assets at the same time. We discovered there was an issue in the queuing process, but as of Beta 2 that is now fixed.

We are still working on the upload interface to allow clients to upload assets to the server, however the code is implemented, it is just not turned on. We are not sure how the dedicated will react to partial assets as the file is being uploaded to the server. Most likely we will need to implement it as a two step process. First step being the upload into a holding folder and then some sort of admin interface which allows it to be moved into the art folder on the server.

We have also gotten a couple request for login security to be added to the program to grant different people different rights inside the tool. For example, one person could have view only, another create, etc. We are looking for a bit more feedback before we go after this to gauge what really needs to happen here.

I am trying to keep a open view on things, it's like building a college campus without sidewalks. Wait for the students to kill the grass where they like to walk and then put the sidewalks there. It usually leads to well placed sidewalks.

Please grab the beta 2 at www.Winterleafentertainment.com, it is at the bottom of the OneWorld product page and continue testing!

Vince

#1
06/10/2013 (10:14 am)
Sweet Vince! Going to get beta 2 now! This is simply an awesome tool/add-on! I can't tell you how long we've waited for something like this. It's a 'must have' for anyone working with 2 or more level designers. The time I expect it to save far out weighs the small cost.
#2
06/11/2013 (12:34 am)
Cool stuff. This tool is looking very tempting... and I don't even have a team! I might have to update Walkabout to be actually client/server...

Quote:Wait for the students to kill the grass where they like to walk and then put the sidewalks there.
They actually use that approach? That's fantastic.
#3
06/12/2013 (5:26 am)
Hello Vince! Does Oneworld have the DNT built in or is built on top of the Standard T3D MIT version?

I have started to play around with it. Looking good.

Thanks

Robert
#4
06/12/2013 (6:43 am)
No, OneWorld is a straight up T3D solution, all written in C++