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Konserian Highlands pack

by Duion · 05/24/2013 (1:16 pm) · 15 comments

After considering a while I decided to put up my Konserian Highlands artwork set seperately.
Originally I build it for my game, but now I decided that I want to go for a realism environment and this one is completely fantasy.
Intially I did not know what I wanted, so I tested a lot and this one was more a test of what comes out when I build a completely fantasy world, since building authentic realism environments was very stressfull for me.

But at the moment I have no real use for it and it probably will be a long time to when I will put it to action, so I decided to put it up, maybe some others have a better use for it. Better then letting it sit on the harddrive.
When I initially posted the preview video of the level, someone suggested, why not go for an art set, so here you have it.

I uploaded it to opengameart, you can download the whole set there: opengameart.org/content/konserian-highlands-set

The license is CC-BY-3.0, so it is completely free to use, as long as you give credit, very similar to the original Torque3D MIT license.

The set includes all that was used to create the level:
s7.directupload.net/images/130524/jlabrux6.jpg

In detail this pack contains:

-Konserian Highlands terrain

-mission file of the whole level setup

-5 terrain textures, with base, detail and normal map (parallax ready)

-Konserian Mountains - skybox

-1 cloud layer

-4 variation ground cover rock, 42 polys each

-3 variations of a medium rock, 300 polys each

-4 variation of a big rock, ~1000 polys each

-3 variations of the massive swamptree ~350 polys each

-1 variation of a cedar like tree 278 polys

-4 variations of the konserian bigleafplant ~100-200 polys

-2 variations of the lushgras sprite for groundcover

-4 variations of a mossplant sprite for groundcover



all game ready set up for Torque3D, with working LODs and wind animations for the plants, also source files included.


PS: If you encounter major erros, please notify me, so I can fix it fast.

About the author

http://www.duion.com - Human Paradigm Specialist


#1
05/24/2013 (1:40 pm)
Credit where Credits due, great work Duion, thank you :-)
#2
05/24/2013 (2:33 pm)
sweet, thanks!
#3
05/25/2013 (4:06 am)
Great stuff and rather nice of you to offer it to the public for use. :)
#4
05/25/2013 (8:56 am)
nice work m8
#5
05/25/2013 (9:10 am)
This way it is out of my mind and I can concentrate on other things I want to do. Otherwise I would play around with it again and again.
#6
05/26/2013 (6:23 am)
Nice work, thanks
#7
05/27/2013 (2:00 am)
Quote:This way it is out of my mind and I can concentrate on other things I want to do. Otherwise I would play around with it again and again.
Amen brother, Amen.
#8
05/27/2013 (11:26 pm)
Duion,

Congrats on the release! It looks GREAT. Nice job!

Ron
#9
05/28/2013 (3:33 am)
This is fantastic I just tried it out with the rift and took a stroll in it and it looked fantastic :)

Great Work
#10
05/28/2013 (11:22 pm)
Waooo, es maravilloso, me vienen muchas ideas a la cabeza, te agradezco infinitamente sobretodo porque recien estoy iniciando en el mundo del desarrollo de videojuegos. Saludos
#11
05/29/2013 (8:16 am)
Nice! Thanks!
#12
08/28/2013 (8:28 am)
Very nice Duion! How did you create the skybox with the matching mountains? I think I want to use your technique. I've seen skyboxes with mountains etc before but yours seem to really look like they belong there compared to others I've seen.
#13
08/28/2013 (9:25 am)
They look like they belong there because I build a terrain with the same textures like in the level and took pictures, then tried to build a skybox out of it. I have included the skybox terrain and screenshots in the download.
But creating this skybox stressed me most and got confused a lot because of the orientations, so have fun ;)
#14
08/28/2013 (9:29 am)
Probably why it looks so good! I figured you must have done something like that. The best stuff is never quick and easy. Thanks!
#15
09/10/2013 (3:26 pm)
Now I remember how I made it, I took screenshots of every direction and I made a 4096x1024 panorama picture out of it, there is tools for this and then cut it into exact 1024x1024 pictures since every pixel needs to fit and the sky I just cut out and filled with one clean color, so there is no need to make this seamless, this leaves the ground that needs to be seamless to the rest of the pictures. Most time I spend figuring out what picture with what rotation fits into what place, I also remember that I needed some pictures to make mirror inverted to make them fit.