iTerraform 1.0 youTube Channel
by Kyle Hagin · 04/20/2012 (4:11 pm) · 5 comments
Videos
There are a lot more quick videos on the youtube channel. Check it out!
www.youtube.com/user/iterraform/feed
More about iTerraform
iTerraform 1.0 is a virtual 3D game world that is in its infancy. We are trying to build a game world where the users control the flow of the game through their own creations. We have a very loose game story. All you really know is that there is a new planet that you have to prepare for human civilization. In the beta release there is a limited set of tools to build and interact with the game world. The game world is driven by the virtual economy. In this virtual economy you can start your own corporations, buy and sell stock in other corporations, and earn game currency by executing security contracts. In addition to the economy, users can build and interact in the virtual world using pre-built 3D models that come straight from the indie gaming community.
One of our game design goals was to create complexity from simplicty. This is where our simple build system comes in. There are a few simple options to build which can lead to a complex game world. We will be adding in more automated building features in the future such as automatic city building and automatic wall building etc. Currently the build system is just a drop and place of single models. Users can buy land using the virtual game currency which gives them the ability to build on that land.
One of the ideas behind the corporations is so that you can keep track of how well you are doing in the game. Other players will be able to invest in your corporation and drive your stock price higher. Which is in some ways a measure of your success in the game world. When you build your land under a corporation that corporation will earn game currency when users execute security contracts on that land. If you purchase buildings, vehicles, or characters under a corporation you will increase the asset value of that corporation which will also drive the stock price up.
There is also a patent object system that has not been fully implemented yet. Once it is implement for every game object there will be a related patent and it will be available for corporations to purchase using game currency. Once a corporation owns the patent for a particular object they will earn a majority of the game currency when users choose to build or buy that object in the game. This will be yet another way to earn game currency and drive your corporate empire on the iTerraform Planet!
There are a lot more quick videos on the youtube channel. Check it out!
www.youtube.com/user/iterraform/feed
More about iTerraform
iTerraform 1.0 is a virtual 3D game world that is in its infancy. We are trying to build a game world where the users control the flow of the game through their own creations. We have a very loose game story. All you really know is that there is a new planet that you have to prepare for human civilization. In the beta release there is a limited set of tools to build and interact with the game world. The game world is driven by the virtual economy. In this virtual economy you can start your own corporations, buy and sell stock in other corporations, and earn game currency by executing security contracts. In addition to the economy, users can build and interact in the virtual world using pre-built 3D models that come straight from the indie gaming community.
One of our game design goals was to create complexity from simplicty. This is where our simple build system comes in. There are a few simple options to build which can lead to a complex game world. We will be adding in more automated building features in the future such as automatic city building and automatic wall building etc. Currently the build system is just a drop and place of single models. Users can buy land using the virtual game currency which gives them the ability to build on that land.
One of the ideas behind the corporations is so that you can keep track of how well you are doing in the game. Other players will be able to invest in your corporation and drive your stock price higher. Which is in some ways a measure of your success in the game world. When you build your land under a corporation that corporation will earn game currency when users execute security contracts on that land. If you purchase buildings, vehicles, or characters under a corporation you will increase the asset value of that corporation which will also drive the stock price up.
There is also a patent object system that has not been fully implemented yet. Once it is implement for every game object there will be a related patent and it will be available for corporations to purchase using game currency. Once a corporation owns the patent for a particular object they will earn a majority of the game currency when users choose to build or buy that object in the game. This will be yet another way to earn game currency and drive your corporate empire on the iTerraform Planet!
About the author
#2
04/20/2012 (6:44 pm)
Gotta agree....yet again with Steve. That pop-in is very noticeable and throws you out of the 'immersion' of the world. I understand you are using an 'auto generation' system to create the world and obviously you have changed the code a lot. I would focus on 'fixing' that issue as it is quite startling.
#3
Thanks for checking out the videos!
@Steve
I am using the groundCover:) I chose ground cover for the short term because it was easy to include all the information in the mission file. It was sort of a buy one get this free type of feature:) I will definitely look into the forest tool again. I have a couple of ideas to make it work for my setup. I know what you mean on the pop up effect. There are also some shadow issues that seem to be related. What I thought was happening was as the view frustum moves it culls out the ground cover shapes and the shadows change? I know there is a thread where Rene basically says you shouldn't really use it for making a forest but instead use the forest tool:)
Edit:
@Ron
I know what you mean its good to hear what sort of things are the most annoying:) I didn't really change the code very much as it is easier to use things that are built in. The effect can be easily done by just using a shape in groundCover;)
04/20/2012 (7:03 pm)
@allThanks for checking out the videos!
@Steve
I am using the groundCover:) I chose ground cover for the short term because it was easy to include all the information in the mission file. It was sort of a buy one get this free type of feature:) I will definitely look into the forest tool again. I have a couple of ideas to make it work for my setup. I know what you mean on the pop up effect. There are also some shadow issues that seem to be related. What I thought was happening was as the view frustum moves it culls out the ground cover shapes and the shadows change? I know there is a thread where Rene basically says you shouldn't really use it for making a forest but instead use the forest tool:)
Edit:
@Ron
I know what you mean its good to hear what sort of things are the most annoying:) I didn't really change the code very much as it is easier to use things that are built in. The effect can be easily done by just using a shape in groundCover;)
#4
04/22/2012 (11:33 pm)
Those forts look beautiful.
#5
I am putting together a big update that will be coming out in the next few days. I will announce it on my facebook page.
04/23/2012 (11:45 pm)
Thanks Frank! Yeah a beta user(my wife) put those together in game using the in game building menu:) They are DexSoft Models from the walls and towers pack. I am putting together a big update that will be coming out in the next few days. I will announce it on my facebook page.

Associate Steve Acaster
[YorkshireRifles.com]