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Stinky Kitty Slots Published!

by Ray Delia · 02/29/2012 (11:03 pm) · 7 comments

I'm proud to announce that my first game, Stinky Kitty Slots is now available on the Apple app store.

I invite everyone to check out my website, and I look forward to seeing some of you on the leader board!

www.stinkykitties.com

I'd like to thank Michael Yatskar for his hard work on the Art assets, as well as danosongs.com for providing the soundtrack, and the GG crew and management, both for their fine products, as well as their level of devotion.

I'd also like to send thanks to Don, for sharing his experiences with the submission process, and a special thanks to Conor for all of his contributions to the community.

*Edit: Added short gameplay video, linked to the YouTube link on the site *

About the author

I have been immersed in Torquescript since 8-1-2011, and have really been impressed with the product, and supporting community. I have several blog posts that contain tutorials for iTorque if anyone is interested.


#1
03/01/2012 (2:23 am)
Congratulations on the release Ray. Looks like your game center's working nicely too.
#2
03/01/2012 (4:07 am)
Being a casino game developer I'm really interested in the games overall payout and if you have weighted reels and symbol probability mapping.

But for a less geeky response.

Looks good i like the concept! How many win lines are in your slot game?
#3
03/01/2012 (7:36 am)
Congrats on the release! :)
#4
03/01/2012 (7:40 am)
Thanks Conor!

Kevin, Thanks for the questions:

I researched, and used some basic slot mechanics while I was developing this title. Each of the 5 reels have 60 symbols, with no blanks. Each reel must move a minimum number of units per spin, but the reel can stop at any of the 60 positions.

I have 9 pay-lines, which loosely follow the patterns of vegas slots.

As for weighting, I did some very basic math at first, but wound up re-positioning , and moving some of the tiles within and between the reels. I was more concerned with making it more fun than 'life like' . (I always through winning was fun!)

Another thing I'd like to mention is that some of the bonus rounds actually rely on the players skill, (memory for the match game, or quick fingers for the coin catch) , something that you don't get in a 'reel' (ha) slot machine.
#5
03/02/2012 (1:35 pm)
Congrats, Ray, it looks great.

Some things that could need improvement:

1) instructions how to play: a simple web page, do this and that;
2) tapping the game center icon, nothing happens (iPhone 4s)
#6
03/02/2012 (9:54 pm)
Thanks, Pedro! I agree some instructions are in order.... I will probably add it to the website first, then add in an icon whenever I update the game. I think i might have flubbed one of the achievements.. 'Match Master!' didn't register for me while playing.....

As for the game center thing.... were you logged in? The menu won't pop up unless game center is active..... in retrospect, I probably should have hidden the icon if the player wasn't logged in..... that's that version 1.1's are for!
#7
03/02/2012 (10:17 pm)
ah, yes, I was not logged in Game Center... but, in my game I also have a Game Center icon and when I tap it, a pop up dialog shows up to sign in or cancel... I'll find that code to see what I did