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[One 12] Month 6

by Brian Mayberry · 07/05/2011 (8:49 pm) · 6 comments

This month I created a Torque2D game (for Windows) called Space Pong, following a do it live example from Garage Games. This took up the bulk of my non-SWTOR game development this month, and the rest of the month was more or less spent shuffling the family all about Texas. Even though this is not One 12, creating a fully functioning game with original art and music has given me a renewed sense that this crazy project can actually be done, there is hope!


I've put One 12 scripting on hold for a bit to work on art and allow Garage Games to release T3D 1.1 and Ubiq Visuals to update the 3DAAK nice and proper. (Less bugs I create doing merges, the better.) Reports say next Friday will have all of the updates I need to get back to game building. I have a number of ideas on paper that I'm really eager to put to code, mini games, items, collectables, and more! The part that really excites me is how simply I will be able to go from concept to working prototypes, now that I have a broader understanding of Torque Script.

Next on my to-do list is a new video tutorial. I'm going to be making a 3D weapon, prepping it for collada export, importing it into T3D, and making it fire!

Lots of experimental art this month. Most of it's pretty ugly, just me looking to see if something would work or not, but here's a mug-in-progress you're going to learn to hate one day:

deadonque.com/one12/wp-content/uploads/2011/07/dabear-300x293.png

About the author

Cinematic Designer at Trion, currently working on the MMO side of Defiance.


#1
07/06/2011 (2:21 pm)
Video of SpacePong or it didn't happen ...
#2
07/06/2011 (6:27 pm)
Hahaha, you got it Steve! Uploading to the YouTubes now...
#3
07/06/2011 (8:08 pm)
See, some of us don't have iThingies to test the files on.

... so now I know why it was called Space Pong.

:)
#4
07/06/2011 (8:15 pm)
It's actually a Windows release! (I guess I need to be more specific when it comes to actually releasing stuff, heh.) I'm way too cheap for fancy iThingies :P
#5
07/06/2011 (10:36 pm)
I played it. Having done a quick game before it was quite good for the timeframe. I'm not sure the game ever ends though, once the computer made a come back I ended the game and pretended I won.
#6
07/07/2011 (7:23 am)
Thanks Vernon! It should announce either WIN or LOSE, and then reset after you (or the AI) score 10 points. The relative slow speed of the ball, and the satellites knocking the ball in unpredictable ways can make a round take longer than standard pong. Each time the ball hits a paddle or satellite it increases speed by 1.2, after a minute or two the ball is too fast for the current AI, and you can score.

One day I will come back to this little guy and add a proper menu and difficulty settings.