Update _ Gideon : taboo of war - closed Alpha test
by Enel · 04/26/2011 (7:23 pm) · 15 comments
introduce video
play video
It's been a long time since I last blogged. before 3 month we just made simple skill and movement synchronize
but current version we makes so many system such as Crafting system, Skill system, PK system, Ride system, Random dungeon System, NPC monster.
Enjoy the video and make some comments. :) thanks
by the way we still have worry about Mesh navigation. GG have any scheduled to support Mesh navigation?
play video
It's been a long time since I last blogged. before 3 month we just made simple skill and movement synchronize
but current version we makes so many system such as Crafting system, Skill system, PK system, Ride system, Random dungeon System, NPC monster.
Enjoy the video and make some comments. :) thanks
by the way we still have worry about Mesh navigation. GG have any scheduled to support Mesh navigation?
#2
04/27/2011 (3:18 am)
Very impressive!
#3
04/27/2011 (5:30 am)
Very nice.
#4
04/27/2011 (6:55 am)
++ to what they said :)
#5
04/27/2011 (11:24 am)
looking awesome!
#6
However there is always room for improvement in anything, so how bout some constructive critisism ;0 hey?
Swimming needs work, it's way too fast and the animations just don't feel right the way it currently looks set up.
The fighting itself looks like it needs work as well. Half the time it looked like the 2 people were just standing there throwing mad glares back and forth hoping one would die before the other one from lack of utter exustion before the other one or something.
More/better animations for what I'm assuming were magical spells could possibily fix this. Just alot of people standing around with lights coming from them seems more like a firework show than it does an intense battle to the death fight. And seeing as though fighting is a core aspect of an rpg I'd say this is a fairly large issue that still needs special attention.
But again take what you will and leave the rest after all it's only MY opinion.
Edit: After once again watching the videos yet another suggestion to help the fighting might be to speed up alot of the actions maybe at double the speed they are now or something. That way it looks like you actually want to hit something trying to kill you instead of standing around 3/4 of the time admiring how deathly nasty it looks. "My goodness that's a large axe you hav...".
It's almost as if there is no normal attack filler animation. As in you literally just wait for each special move to power back up so you can hit at all and until that point your character just stands there.
So perhaps add in a normal attack animation that loops every so many seconds that gets interupted by your special attacks when they're powered back up and ready to use. This would increase the action of the fight and bring a more engaged feel to it in my opinion.
Also maybe if your character is getting a spell ready to cast you can have a fill animation showing him powering up the spell before releasing it.
Look at World of Warcraft and how the fighting and magic casting is done in it after all that will be one of the games you'll be competeing against seeing as though they look to be the same type of game:
http://www.youtube.com/watch?v=yPS9pXKtENk&feature=related
04/27/2011 (1:44 pm)
First off, great job on most things as I'm sure everyone else will let you know.However there is always room for improvement in anything, so how bout some constructive critisism ;0 hey?
Swimming needs work, it's way too fast and the animations just don't feel right the way it currently looks set up.
The fighting itself looks like it needs work as well. Half the time it looked like the 2 people were just standing there throwing mad glares back and forth hoping one would die before the other one from lack of utter exustion before the other one or something.
More/better animations for what I'm assuming were magical spells could possibily fix this. Just alot of people standing around with lights coming from them seems more like a firework show than it does an intense battle to the death fight. And seeing as though fighting is a core aspect of an rpg I'd say this is a fairly large issue that still needs special attention.
But again take what you will and leave the rest after all it's only MY opinion.
Edit: After once again watching the videos yet another suggestion to help the fighting might be to speed up alot of the actions maybe at double the speed they are now or something. That way it looks like you actually want to hit something trying to kill you instead of standing around 3/4 of the time admiring how deathly nasty it looks. "My goodness that's a large axe you hav...".
It's almost as if there is no normal attack filler animation. As in you literally just wait for each special move to power back up so you can hit at all and until that point your character just stands there.
So perhaps add in a normal attack animation that loops every so many seconds that gets interupted by your special attacks when they're powered back up and ready to use. This would increase the action of the fight and bring a more engaged feel to it in my opinion.
Also maybe if your character is getting a spell ready to cast you can have a fill animation showing him powering up the spell before releasing it.
Look at World of Warcraft and how the fighting and magic casting is done in it after all that will be one of the games you'll be competeing against seeing as though they look to be the same type of game:
http://www.youtube.com/watch?v=yPS9pXKtENk&feature=related
#7
I will agree with Sidikian on the swimming needs improvement. But I think it just needs the swim speed to be slowed down. Your motions are fine. They just swim too fast.
However, I will say that in my opinion your environment's one of the best I've EVER seen in a game. The dessert feel with the blowing sand and the canyons are simply amazing and breath taking. I do hope however that your game has many other environments to go along with this one so players don't eventually get tired out of it. Maybe oasis areas or small lush jungles? Either way this is a wonderful looking Trailer.
Side note: I also like your character designs and outfits. Well done.
04/27/2011 (10:54 pm)
I'm not gonna compare this game to WoW mainly because this is done with a Indie Development and WoW is done by a leader in game design. Of course this doesn't mean don't take notes to such games. Personally the only thing I think that keeps players (Including myself) from returning to the World of Warcraft is the free flow in battle and movement. It's fighting system (no matter how much I hate blizzard for being the masters of patch and destroying games) is by far one of the best in my opinion. Of course that doesn't mean other games like Oblivion or Final Fantasy aren't great either.I will agree with Sidikian on the swimming needs improvement. But I think it just needs the swim speed to be slowed down. Your motions are fine. They just swim too fast.
However, I will say that in my opinion your environment's one of the best I've EVER seen in a game. The dessert feel with the blowing sand and the canyons are simply amazing and breath taking. I do hope however that your game has many other environments to go along with this one so players don't eventually get tired out of it. Maybe oasis areas or small lush jungles? Either way this is a wonderful looking Trailer.
Side note: I also like your character designs and outfits. Well done.
#8
05/02/2011 (2:31 pm)
When an open alpha? Wanna test it! :-)
#9
I also agree that the swimming is way too fast. The swimming animations are okay, though. Also, combat seems slow -- I guess you have to power up your attacks, but it doesn't look like that much fun to always be waiting on that yellow progress bar...
05/02/2011 (2:56 pm)
Looking good!I also agree that the swimming is way too fast. The swimming animations are okay, though. Also, combat seems slow -- I guess you have to power up your attacks, but it doesn't look like that much fun to always be waiting on that yellow progress bar...
#10
It could serve as inspiration to many new and old Indie Devs.
I wish you the best of everything with this game. =)
05/02/2011 (6:17 pm)
I really think you have done well, building upon the engine code and making this multiplayer role playing game (MRPG). It's what many indies wish they had the resources to do. I hope the game "Gideon" continues to be updated, which means it should be successful.It could serve as inspiration to many new and old Indie Devs.
I wish you the best of everything with this game. =)
#11
Too bad the combat system seems to be tic/cooldown based, i'm still looking forward to an MMO that uses a combat system like in mount and blade.
05/03/2011 (3:36 pm)
Well it looks gorgeous, kido to your modeler, the characters look fantastic and the skinning seems flawless, wish i could do that.Too bad the combat system seems to be tic/cooldown based, i'm still looking forward to an MMO that uses a combat system like in mount and blade.
#12
i'm hear your advice. next time i show you better than :)
05/03/2011 (6:16 pm)
thank you everybody interest in my project.i'm hear your advice. next time i show you better than :)
#13
I would love to test if you need me.
05/10/2011 (8:31 pm)
Incredible looking game! Good job all around.I would love to test if you need me.
#14
Keep up the great work
05/14/2011 (1:46 am)
You will get my support! This is the best game ever i seen this far with torque.Keep up the great work
#15
My favorite part was the dude that runs and jumps of the cliff and then starts gliding. Looks fun. I'm looking forward to your next video.
06/03/2011 (10:20 pm)
Very nice Enel. My favorite part was the dude that runs and jumps of the cliff and then starts gliding. Looks fun. I'm looking forward to your next video.

Torque Owner 000
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