Starting a Youtube Dev Blog - Post Release
by Will O-Reagan · 04/15/2011 (11:48 pm) · 2 comments
The First blog is of course my Dev Blog, Post this monumental occasion, I am going to detail my thoughts, and perplexity's on the matter. I will discuss many things through these blogs, trials, tribulations, almost like an interview, but with less questions being asked.
The point of these blogs is to drive up sales, and ratings for the Game Project Gert: Moonbreaker, which has met with a short sum of 93 sales, and a low rating of 3.25 stars (which is not what it deserved!). The reason for these complaints will be detailed, in the videos.
The brilliance of our design, and complexity of the solutions to our game, will be detailed in these youtube videos. The purpose of which is to help current fans enjoy the game more, and to further people along who have not purchased the game to prod them to buy it, as well as finally help those who are stuck on certain puzzles. This video depicts 3 puzzles, it will be a series of 54 Puzzles taken done.
Anyways.. I will probably not post a GG blog for each release, but I thought this is a good network to expect at least start some decent interest in my videos. Thank you for watching, and long live TorqueX (ok maybe not really).
If this blog is successful, hopefully it will be a good model for other devs who have poured their heart and soul into a game, and found that their fan base still has challenged them. Stand up to the masses, and show them what you have done for them.
The point of these blogs is to drive up sales, and ratings for the Game Project Gert: Moonbreaker, which has met with a short sum of 93 sales, and a low rating of 3.25 stars (which is not what it deserved!). The reason for these complaints will be detailed, in the videos.
The brilliance of our design, and complexity of the solutions to our game, will be detailed in these youtube videos. The purpose of which is to help current fans enjoy the game more, and to further people along who have not purchased the game to prod them to buy it, as well as finally help those who are stuck on certain puzzles. This video depicts 3 puzzles, it will be a series of 54 Puzzles taken done.
Anyways.. I will probably not post a GG blog for each release, but I thought this is a good network to expect at least start some decent interest in my videos. Thank you for watching, and long live TorqueX (ok maybe not really).
If this blog is successful, hopefully it will be a good model for other devs who have poured their heart and soul into a game, and found that their fan base still has challenged them. Stand up to the masses, and show them what you have done for them.
About the author
I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.
#2
Thanks for the comment =)
04/16/2011 (10:42 am)
Hopefully that wouldn't require too much tweaking for a PC port, I'm trying to look into it. Thanks for the comment =)

Torque Owner Richard Ranft
Roostertail Games