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FoHO: Dragon Air to Air combat

by Leathel Grody · 01/21/2011 (2:20 pm) · 11 comments

Wasn't on my list to do for awhile, but with getting FoHO Advanced(T3D) going again, figured some cool screenshots of it would be some dragon air to air combat. So implemented code to kick in air combat animations if dragons are flying.

www.foundationsofhope.com/screenshots/torque/fohoairtoair1.jpg

www.foundationsofhope.com/screenshots/torque/fohoairtoair2.jpg

www.foundationsofhope.com/screenshots/torque/fohoairtoair3.jpg

www.foundationsofhope.com/screenshots/torque/fohoairtoair4.jpg

www.foundationsofhope.com/screenshots/torque/fohoairtoair5.jpg

www.foundationsofhope.com/screenshots/torque/fohoairtoair6.jpg

www.foundationsofhope.com/screenshots/torque/fohoairtoair7.jpg
Adding video. Shows both FoHO Advanced(T3D) and FoHO Lite(TGE).

#1
01/21/2011 (2:38 pm)
Screenshots look nice ... but ...

*cough* HD video *cough*
;)
#2
01/21/2011 (3:27 pm)
That does look nice.

Any chance of melee and/or projectile based combat from dragonback?
#3
01/21/2011 (3:44 pm)
looks awesome... but Steve said it.. HD video :)
#4
01/21/2011 (4:00 pm)
I'll see what I can do on the video :)

@Michael,
I don't have the models and animations yet setup, but there is mounted combat. Right now players just are the horse or dragon mount until I get the figure actually on the mount. To do mounted combat, I am doing it as an illusion(not an actual mount process), so that requires me to do ALOT of modelling that I have been putting off. 6 races x 2 genders x 3 stature sizes. 36 different models I will need to create :(
#5
01/21/2011 (9:01 pm)
Ok, added a movie at the end of the blog.
#6
01/22/2011 (2:29 am)
Ty much, for showing us the video, looking realy great, love your dragons! Can i ask how you made the dragons fly? and how to make the collision work the right way. I did try to make flying Ais in my game, but got problems with the bounding box and or the Collision. The ais stay in the air, but the collision going from the Ai to the floor. Dont find a way to make it right.
#7
01/22/2011 (5:19 am)
I am using the Torque MMOKit so the fly option was already in there. There is no collision on players or ai, the kit doesn't use it.
#8
01/22/2011 (10:10 am)
ty Leathel
#9
01/23/2011 (8:56 am)
Video was awesome!

Quote:Right now players just are the horse or dragon mount until I get the figure actually on the mount. To do mounted combat, I am doing it as an illusion..... so that requires me to do ALOT of modelling that I have been putting off. 6 races x 2 genders x 3 stature sizes.
I so understand where you're coming from. Been working on melee and projectile combat from horseback (and other critters) myself and finding that actually animating that is very tedious for the same reason you mention -- but good luck and keep at it!
#10
04/04/2011 (1:59 am)
@Leathel Grody.
can u can get my u mail?
my mail:szzg007@sohu.com
I need u help something...
thanks
#11
04/04/2011 (6:48 pm)
Tried to e-mail you but it bounced back. If it is about the T3D kit, nothing I can do about that. That is a GG and PG thing.