January Product Update
by Eric Preisz · 01/20/2011 (3:43 am) · 117 comments

If you haven’t read our other blog, you might want to read it first. This blog, is a more detailed look into our near term product road map.
Bad news first…
TorqueX – February 28th will be the last day that you will be able to purchase TorqueX. The community is tight knit and working on a their own version of the engine, so for the next thirty days you will still be able to buy TorqueX and assign those licensees to other developers through a studio access panel. Discontinuing TorqueX is a hard decision for us, especially when considering how dedicated this community is. I would personally like to take the time to thank Pino. He’s a rock star and anyone using TorqueX knows that. We are still fans of XNA and we have a lot of time invested in the API. Don’t be surprised if/when an XNA based product finds it's way back to GarageGames. We have put a lot of effort into a future Windows Phone 7 product; however, we are taking a step back to reevaluate direction on all emerging platforms. Your opinions are greatly appreciated.

iTorque 3D – We will be discontinuing iTorque 3D. In the future, we will not be pre-selling our new engines without absolute confidence of a QA date. We will be offering refunds to everyone who we can validate as a purchaser of iT3D. We are very happy to have our new owners (more on them in the first blog ) support on this – it’s the right thing to do.
Torque 2D – We have no significant updates to Torque 2D ( aka TGB ) at this time. The good news is that Torque 2D is a very stable product that is able to meet the specs of a wide array of machines including netbooks. Torque 2D’s next version, which we discussed last year at this time is still in development and part of long term plans. It’s unfortunately still to early for us to provide more detail about the next version of Torque 2D and at this time, we recommend that you focus your development plans on Torque 2D ( aka TGB ) until we are able to hone in on a release window.
Good news…
Torque 3D 1.1 Final –Torque 3D 1.1 Final will be heading to QA in the coming weeks. We have a pending driver issue and a relatively short list of bugs in Jira that we are currently slaying. We have a 1.1 version of T3D for the Mac; however, we aren’t able to say with 100% certainty that it will meet our gold standard by the release of 1.1 Final. That decision will need to be delayed until we are able to properly review the code. Our contractors continued to work on Torque 3D 1.1 during the transition and their hard work has kept the ball rolling towards a final release.
Docs & Tutorials – We are going to be working towards our goal of better documentation, docs, and tutorials over the next few months. This work will move slowly at first, but over time, we will be able to hire and scale our efforts as we progress on our product roadmap.
iTorque 2D 1.4.1 – We are in the final rounds of QA and updates for 1.4.1. Barring any new iOS updates that would create a ripple effect to our timing, iT2D 1.4.1 will be going to QA in a couple of weeks.
About the author
Manager, Programmer, Author, Professor, Small Business Owner, and Marketer.
#42
01/20/2011 (6:28 pm)
Welcome back GG :D
#43
01/20/2011 (8:48 pm)
Kuddos with these decisions, better than before with tons of product line but unmanageable, quality over quantity! :)
#44
Does this mean that the inclusion of Box2D that was discussed in the 2D development blog is now on hold for Torque2D?
01/20/2011 (8:54 pm)
Great news. Does this mean that the inclusion of Box2D that was discussed in the 2D development blog is now on hold for Torque2D?
#45
Well, I probably couldn't afford it anyway, after paying $900 too much for T3D.
01/20/2011 (9:30 pm)
A bit nervous to hear that T2D is so far off, I'm hoping it doesn't get cancelled.Well, I probably couldn't afford it anyway, after paying $900 too much for T3D.
#46
01/20/2011 (9:54 pm)
I'm sure Shaolin that something will be arranged for those who've hung in there with Garagegames over the last few years of changes.
#47
Eric has made a statement that somewhat suggest something will be done... since he's one of the GG OGs that might actually mean something.
01/20/2011 (9:57 pm)
@ PierreEric has made a statement that somewhat suggest something will be done... since he's one of the GG OGs that might actually mean something.
#48
01/20/2011 (10:03 pm)
I'm interested in how long this $99.00 USD offer is on for, might see about getting T2D at a cheap price, after getting T3D at the higher price! ;)
#49
01/20/2011 (10:08 pm)
Thank you, thank you, thank you, thank you, thank you, thank you.....
#50
It's definitely worth $99. get it. now.
01/20/2011 (11:09 pm)
TGB (T2D) is a nice engine. I bought it at the high price shortly after buying T3D at the high price.It's definitely worth $99. get it. now.
#51
And, yeah! I like the GarageGames name coming back :)
01/21/2011 (12:12 am)
Congrats guys! This seems like great news. The new product roadmap seems like good common sense, albeit (of necessity) painful to some. It's all very encouraging.And, yeah! I like the GarageGames name coming back :)
#52
A smaller focus on engines is something I spoke about on IRC and its good to see that is happening. :)
01/21/2011 (12:17 am)
Congrats!!!A smaller focus on engines is something I spoke about on IRC and its good to see that is happening. :)
#53
01/21/2011 (12:43 am)
I've moved away from GG because of pricing. Just saw the news on Bluesnews - Very very happy. Thanks!
#54
You're a perfect example of how much right is this decision... several usefull resources given to the community, very supportive to it also and moved away because of the pricing...
I hope more people like you will come back in the community :-D
At the "Seyler" era it has been a bit difficult (near impossible) to have them understand the importance of the community for Torque...
Now come on, take a copy of T3D and give us your first T3D resource! :-P
01/21/2011 (2:02 am)
Ehehe James happy you will be on board again...You're a perfect example of how much right is this decision... several usefull resources given to the community, very supportive to it also and moved away because of the pricing...
I hope more people like you will come back in the community :-D
At the "Seyler" era it has been a bit difficult (near impossible) to have them understand the importance of the community for Torque...
Now come on, take a copy of T3D and give us your first T3D resource! :-P
#55
01/21/2011 (4:56 am)
What? $99 for iT2D? Purchased!!
#56
If only my funds weren't so tight at the moment.
01/21/2011 (6:27 am)
Thank you so much for giving us this update.If only my funds weren't so tight at the moment.
#57
Bad timing and truly unfortunate that it is being dropped.
01/21/2011 (11:59 am)
Is there any way to purchase a source license for Torque X before it fades into non-existance?Bad timing and truly unfortunate that it is being dropped.
#58
Yes, it is $99 as well for a full source license. You can find it on the consoles page under engines for the time being.
01/21/2011 (12:16 pm)
@billboYes, it is $99 as well for a full source license. You can find it on the consoles page under engines for the time being.
#59
01/21/2011 (1:40 pm)
At least resources won't be so fragmented now, right?
#60
01/21/2011 (3:30 pm)
We approve of this message! Gratz GG! 
Torque Owner Surge
MDNAMEDIA