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Potentia Gameplay Video (TGB Game)

by Matthew "Ashteth" Kee · 01/16/2011 (3:34 pm) · 6 comments

I have been fairly reclusive as of late, but I have had requests for game play footage ever since I got this game playable. So without further delay, I present Potentia:


This game was built using Torque Game Builder with heavy C++ modifications. The game is 90% C++. Torquescript is used mostly to test the engine. I am the only programmer / artist. I buy as much stock art and models as possible, but this still leaves plenty of work. I do all the animation and special effects creation.

The game is turn based and played on a hexagonal grid. The objective is to defeat the opposing wizard by summoning monsters and using magic. When a unit successfully crosses the game board, it attacks the enemy player and reappears on the other side.

The plan is to get several hundred spells and units working. I currently have around 50 different spells and limited AI capabilities. I quite enjoy writing and playing this game so hopefully others will as well some day.

#1
01/16/2011 (6:57 pm)
Very cool. I certainly look forward to giving this a spin. In some ways it reminds me of my all time favourite game ever: Chaos: The Battle of Wizards.

Online Play

Melv.
#2
01/16/2011 (7:42 pm)
Cool!
I liked the way that the info pop-up on the Ent was attached to the model via a line/leash - thus making it obvious to the player exactly what figure was being detailed. Little things like that keep it idiot-proof, nothing worse than a confused player.

I've always been a fan of turnbased isometrics. Infact the sequel to Melv's link Lords of Chaos is one of my all time faves. (that and the original Xcom before it all got spoilt with realtime stuff)
#3
01/16/2011 (8:54 pm)
You guys are correct, the game play is kind of a blend between Chaos, Magic: the Gathering and Heroes of Might and Magic. Players build a spell deck and then execute it in combat. In the actual game, you don't start out with a lot of mana it must be built up slowly. So you probably won't see the frantic summoning at the beginning as shown in the video.

By the way, in the game, mana is actually called "Potentia" which is latin for power/might and is also where the game derives its name.

At some point in the future, I plan to build a "Shandalar" like game world similar to Magic: Duels of the Planeswalkers. The game is really designed to be single player but will most likely allow some form of multiplayer though this is not the focus.

All units have a popup menu that details stats, life, the universe and everything when they are right clicked on. As most of the units bend the rules of the gameworld in some bizarre way, this is a necessity.

I'll release a playable demo at some point, but I have no idea when. I have a full time job and am only able to work on this for a couple hours each day. On the bright side, I'll own my house at the end of this year and maybe will be able to hire some help...

Thank you for the comments. I shared this because I enjoy seeing other people's projects even if I mostly stay silent.
#4
01/18/2011 (5:12 pm)
Really awesome work Matthew!
#5
01/19/2011 (7:41 am)
Turn based strategy card game? Sweet!
#6
01/30/2011 (9:22 pm)
That looks terrific so far! Keep it up man.