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[ENEL Studio] Gideon : Taboo of war

by Enel · 01/06/2011 (1:17 pm) · 15 comments




Hello everyone. It's been a long time since I last blogged. We've been making many new contents to enjoy. Those are;
- Siege War: You can destory walls by using such as trabuset.
- Multi Player: MMORPG server is ready.
Enjoy the two videos above and make some comments.

but we have some worry about Mesh navigation and Render Perfomance

so i want to know some information about Torque Mesh navigation is be scheduled and so update Render Perfomance

#1
01/06/2011 (3:05 pm)
Excellent as always. Congratulations! You made really big progress since you last blogged.
If you want to hear some advice,I think you need some more work with the effect when the fireball hits the wall.
#2
01/06/2011 (3:40 pm)
I really liked the animations of constructing the buildings. I thought they were really smart.

All looking very refined.

Also Batman!
#3
01/06/2011 (5:16 pm)
Looks great!
#4
01/07/2011 (12:39 am)
excelent progress, keep up the good work, looks great :-)
#5
01/07/2011 (9:39 am)
It looks like play fun soon :)
#6
01/07/2011 (8:32 pm)
Very well done.

Congratulations!
#7
01/08/2011 (12:44 pm)
Looks great!
#8
01/08/2011 (8:31 pm)
Excellent!
#9
01/09/2011 (1:45 pm)
AAA
#10
01/10/2011 (1:05 pm)
Fantastic work :-)
I think everyone here hope to see some of your implementations as a resource or most likely a "paid for" kit :-)

Any chance? :-)
#11
01/10/2011 (1:22 pm)
Ah ok... you are korean... That's explain a lot about your talent... I really think game development belongs to korean people as light belongs to the sun :-D ... This is even more true in the case of RPG which is the genre a like the most ;-)
#12
01/11/2011 (2:41 pm)
Awesome work, totally cool stuff. This is the kind that inspires.

A question though, I noticed that the monster in all its dread and feeling of terror desplayed some transparent lines in its mesh. Are you guys using hidden meshes and having element seam problems, or is it just a render glitch?
#13
01/15/2011 (12:28 pm)
@ Christian S

it is just a render glitch..

i think it is occur to use double side material
#14
01/19/2011 (7:59 am)
Fantastic stuff your guys are doing with T3D, I always look forward to your updates.
#15
01/24/2011 (3:04 pm)
Sorry Enel but I don't resist to post your new video :-P