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Project Gert:Downlode has entered playtesting

by Will O-Reagan · 12/28/2010 (10:37 am) · 2 comments

Its been a long and winding road. Filled with heartbreak . And Random success...

But ultimately, it was gaining friends, and the help of others that pushed me to realize my dreams. For me, the interest has always been in the characters, and the dynamics of game design with story telling. When I grew up and looked back at the games of my youth, I saw so many flaws and holes in the design of those games, it brought a feeling of confusion. Games which I thought were so brilliant, began to look rather flimsy to me. Thats why when creating projects on my own, I always have tried to put as much thought as possible into the conceptual roots of the games, the characters themselves, their names, and who they are.

Well, to make a long story short, I got the attention I needed from friends, and, well.. to put it bluntly...

we have kicked ass for 7 months now.

Yeah, there it is, we have been rocking in the free world and living the dream, making games in the apartment. Theres been tough times, yelling fighting, and lots of quiting, but in the end, those that stuck together, have been able to realize something amazing, that we are eager to share with the world.

Without further ado, Downlode.



We are hoping to continue this campaign, to reach higher goals as we delve back into XNA 4.0, and the TX CEV port, post publishing this game, and hope to see you all there.

Will you join us?

Thank you Duncan, Pino, Ron and John Bura, among others for being so supportive of the community, I truly hope we can return your blessings.

Downlode in XNA Platest

About the author

I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.


#1
12/28/2010 (11:34 am)
nice looking physics there Will =)

I will need to playtest it when I get back, is it still up in peer review ?
#2
12/28/2010 (11:56 am)
I had to take it off of review, I thought the process would be quick, and we would do weekly updates for awhile.. This strategy is better, do all the updates during playtest, and then put it for a final review.