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Prophecy Resurection Dev Blog #3

by Cyril Rousselet · 11/20/2010 (10:23 pm) · 14 comments

Hello everyone,

The development of Prophecy Resurection Origine and continues to advance every day.

We pushed back the beta for early 2011 and anticipate the release of the game for the second quarter of 2011.

This is due mainly to a lot of work on the rendering engine and adding new features that were not originally intended.

www.prophecyresurection.com/EcranPR/GGDevBlog3/PRONOVGG3.jpg

www.prophecyresurection.com/EcranPR/GGDevBlog3/PRO1892.jpg

www.prophecyresurection.com/EcranPR/GGDevBlog3/PROLebel.jpg

www.prophecyresurection.com/EcranPR/GGDevBlog3/PROBerthier.jpg

www.prophecyresurection.com/EcranPR/GGDevBlog3/PROPetardRa.jpg

www.prophecyresurection.com/EcranPR/GGDevBlog3/PROSchilt.jpg

www.prophecyresurection.com/EcranPR/GGDevBlog3/PROLuger.jpg

www.prophecyresurection.com/EcranPR/GGDevBlog3/PROMauser1916.jpg

www.prophecyresurection.com/EcranPR/GGDevBlog3/PROGewehr98.jpg

www.prophecyresurection.com/EcranPR/GGDevBlog3/PROWex.jpg

More screenshots and soundtrack Click Here.

See you soon for the next blog.

Ps for GG Team : "GARDER LA POSITION COUTE QUE COUTE !!!! ;)"

#1
11/20/2010 (10:46 pm)
lookin good.
#2
11/20/2010 (11:33 pm)
Hands down one of the best looking T3D titles in development right now. Great detail in the trenches and weapons.
#3
11/20/2010 (11:40 pm)
Great looking game! What kind of things did you do to the rendering pipeline?
#4
11/20/2010 (11:54 pm)
Fantastic work - looking forward to this
#5
11/21/2010 (2:18 am)
Looking great! I've been watching your blog with great interest since you first blogged.
#6
11/21/2010 (2:58 am)
Glad to see you posting more information about your game.
Curious also about your art pipeline, can you share any details?
#7
11/21/2010 (10:56 am)
This looks awesome. I also like the details.
#8
11/21/2010 (1:27 pm)
That looks great!
#9
11/21/2010 (1:52 pm)
Looking good, let's see some action!
#10
11/21/2010 (1:55 pm)
Looking good,
a lot of specular maps (and specular at all) cause unrealistic shine on some surfaces(skin,cloth,..).
#11
11/21/2010 (2:02 pm)
I like the detail of the trenches. How is it going to play? Close intense trench warfare, battlefield rushes, or combination of the two?
#12
11/21/2010 (5:43 pm)
As always, Awesome. And very nice clouds btw.
#13
11/21/2010 (5:50 pm)
You've got some wonderful detail in those screenshots. Very realistic and organic looking. Love the root (?) sticking out of the wall in the third image down.
#14
11/29/2010 (12:36 pm)
@ will,Mack,ivan,James,Hans,Game4Rest,daniel,Matt,Marcus,Edward : Thanks guys!

@ John : what do you know exactly render the scene? art set?

@ Steve : Thanks, before the end of the year I would make a video Gameplay

@ Michael : yes combination of the two.