Project Droid - 2
by D Fasel · 09/10/2010 (2:14 pm) · 4 comments
Hello everyone, it is time to show you a bit more, of the developing of my first game. I still work on the levels, and implementing new functions and quests and a lot buildings etc. Also i changed the Gideon to the M4 epsilon model. But this model is also onloy a place holder for the future player character.
The movie shows you a bit more.
Last time i had a lot work to make the game faster. A lot buildings don't have LOD atm also the Ais need LOD. Im sure i have also more work to make the texturs better. The more i do, the more i see what it needs more. On my Pc system it runs around 20-25 fps. I still made all this in the alpha T3D version. I wait to get the 1.1 full relais, bevor i port all things to a other engine versions. Im a bit tired to port all the time, if we get a new beta or what ever. So I wait to get a stable full version of T3D, before doing so.
The movie shows you a bit more.
Last time i had a lot work to make the game faster. A lot buildings don't have LOD atm also the Ais need LOD. Im sure i have also more work to make the texturs better. The more i do, the more i see what it needs more. On my Pc system it runs around 20-25 fps. I still made all this in the alpha T3D version. I wait to get the 1.1 full relais, bevor i port all things to a other engine versions. Im a bit tired to port all the time, if we get a new beta or what ever. So I wait to get a stable full version of T3D, before doing so.
About the author
Working in the team of Winterleaf Entertainment as an Lead Level Designer and Environmental Artist. Selling content and art packs ready for T3D at my shop www.game3d.ch/shop
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