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iPhone Visual Simulator for T3D

by Frank Bignone · 05/01/2010 (7:30 am) · 5 comments

For those who were interested into the iPhone visual simulator based on TGE / T3D which I used for Dog of Prey; I just posted a resource with the source code of it. This simulator help us a lot for prototyping quickly our game on windows platform while using full screen editors.


I'm now waiting to put my hand on the iT3D release as I was also on my side coding support of OpenGLES1.1/2.0 inside T3D in order to enhance this simulator for a better feedback of constraint linked to mobile platform running with OpenGLES. However, I will stop now any development on it and will like to see how it is done on iT3D before continuing putting too much effort on it.

Enjoy.

About the author

Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.


#2
05/01/2010 (9:42 am)
@Frank - I am checking this out right now.
#3
05/01/2010 (10:18 am)
amazing, what program you use for make and for the post-production of the video?
#4
05/03/2010 (3:14 am)
@Javier: using windows movie maker for the post-production.
#5
05/06/2010 (2:34 pm)
Frank..U a very strong foreverness