Guide Bot 0.8.1 Beta is out! Version 0.9 under development.
by Yuri Dobronravin · 03/22/2010 (11:00 am) · 19 comments

Greetings!
Guide Bot development is under way. Version 0.8.1 for T3D 1.1 Beta 1 is ready for download now.
We are very pleased with feedback we received from our Beta customers and I have to say
THANK YOU!
for all the support we got from this wonderful community. There are still lack of documentation on Guide Bot, but you can put any questions, bug reports or suggestions on Guide Bot Forum or email me directly.All owners of Guide Bot can email me for the link at logicking@logicking.com with subject "Guide Bot 0.8.1". Please include your Guide Bot's order id in email.
From now there will be two separate version of Guide Bot for use with or without Game Mechanics Kit. Guide Bot's GMK version has smooth support of GMK's in-game editor, templates and events system, while non-GMK version retains all AI features including dynamic obstacles and covers and grenades.
Price has gone little up but there are still significant Beta-version discounts.
Please visit Guide Bot's Homepage for more info.
This version of Guide Bot should be used with T3D 1.1 Beta 1
If you're GAME MECHANICS KIT owner you should use GMK 1.2.8.
New version Guide Bot 0.9 is under development already. This version will include additional fighting animations for GI-Bot and comprehensive tutorial for creating new bot. Probably it will be a dog.
NavMesh and pathfinder integration is also in active stage. I will make video and post a new blog as soon as we get result (actually we already got one, but we have to address some issues and bugs first).

Sorry, there's no new videos, so I post the old one :)
Below is the video demonstration of fighting with between AI and user controlled GI Soldier Bots. You can see how AI is maneuvering during the fight, using dynamic objects to take cover, throwing grenades, and avoiding exploding barrels.
You can test it by yourself:
DOWNLOAD DEMO GAME (34.94 Mb)
#2
03/22/2010 (12:20 pm)
Awesome work!
#4
03/22/2010 (2:44 pm)
Yeah a dog would be cool. :-)
#5
Edit: Sent a mail btw.
03/22/2010 (2:45 pm)
Nice! Been waiting for this, but does it still work for 1.1a?Edit: Sent a mail btw.
#7
03/22/2010 (5:00 pm)
Wicked, same here :D
#8
03/22/2010 (11:08 pm)
sweet sent email
#9
The GMK and the Guide Bot are two feature-rich products to work with. With the Navmesh (and all the other stuff for actor based behaivior) this product is a most have.(IMO)
Br
Kaj
Ps sent email
03/23/2010 (12:31 am)
Great progress. The GMK and the Guide Bot are two feature-rich products to work with. With the Navmesh (and all the other stuff for actor based behaivior) this product is a most have.(IMO)
Br
Kaj
Ps sent email
#10
03/23/2010 (12:47 am)
Agree, good idea with a dog, sending email and impatiently waiting for pathfinder! It will be even more fun!
#11
03/23/2010 (1:45 am)
Awesome, very good work. Does it work with T3D 1.1 beta ???
#12
>Does it work with T3D 1.1 beta ???
Sure, it designed to work with T3D 1.1. Beta 1 :)
>Marcus L (MixedGraphics)
>Nice! Been waiting for this, but does it still work for 1.1a?
It supposed to work with latest version of T3D. We don't tested it on older versions.
03/23/2010 (5:19 am)
@Stefano Santo Sabato>Does it work with T3D 1.1 beta ???
Sure, it designed to work with T3D 1.1. Beta 1 :)
>Marcus L (MixedGraphics)
>Nice! Been waiting for this, but does it still work for 1.1a?
It supposed to work with latest version of T3D. We don't tested it on older versions.
#13
Update: Nevermind, I scrolled up.
03/23/2010 (6:41 pm)
I feel like a newb, where do I get the update as an owner?Update: Nevermind, I scrolled up.
#15
Email sent!
Cheers
03/24/2010 (2:27 pm)
Blinding Yuri, been awaiting for the nav mesh, with baited breath,Email sent!
Cheers
#16
RagDoll Class does not collide terrain and when GiBot died, it is falling down from the terrain.
How to solve this problem?
03/27/2010 (4:06 am)
Hi Yuri,RagDoll Class does not collide terrain and when GiBot died, it is falling down from the terrain.
How to solve this problem?
#17
It doesn't sound like Guide Bot problem, but the one of GMK or T3D itself. Does other physics objects collide with terrain?
03/29/2010 (11:20 am)
>RagDoll Class does not collide terrain and when GiBot died, it is falling >down from the terrain.It doesn't sound like Guide Bot problem, but the one of GMK or T3D itself. Does other physics objects collide with terrain?
#18
Hımm, I added PhysBox in my mission, but it did not collide the terrain.
How can I solve this problem?
Help me Yuri
04/04/2010 (2:28 am)
@YuriHımm, I added PhysBox in my mission, but it did not collide the terrain.
How can I solve this problem?
Help me Yuri
#19
Then it's not GuideBot issue. Since Guide Bot only responsible for AI and EnhancedPlayer class.
For the version of T3D befor T3D1.1 you should specify bounds of MissionArea object to make terrain collidable. [url = http://www.torquepowered.com/community/forums/viewthread/102269] More here[/url].
But in T3D 1.1 GMK is using the same terrain collision as the original T3D physics, so I don't sure why your box don't collide with terrain.
04/04/2010 (5:47 am)
>Hımm, I added PhysBox in my mission, but it did not collide the terrain.Then it's not GuideBot issue. Since Guide Bot only responsible for AI and EnhancedPlayer class.
For the version of T3D befor T3D1.1 you should specify bounds of MissionArea object to make terrain collidable. [url = http://www.torquepowered.com/community/forums/viewthread/102269] More here[/url].
But in T3D 1.1 GMK is using the same terrain collision as the original T3D physics, so I don't sure why your box don't collide with terrain.

Torque 3D Owner Hans Cremers