SoW Weekly Update 8
by Gareth Fouche · 03/15/2010 (3:22 pm) · 5 comments
I'd hoped last week would be better for SoW development but it wasn't as good as I would have liked. If you follow my blog you will know that work has been pretty demanding of my (over)time in the last few months. I've resolved to draw a stronger line between my personal and professional lives this year and I've been pretty successful overall, the project I'm working on currently has been tugging at me with it's demands for weeks and I've been steadfastly ignoring the idea of putting in overtime. Sadly, this weekend I didn't manage to fix an annoying bug by the end of Friday and decided I needed to put in some time Saturday to meet a deadline I'd promised. I'll continue trying my hardest to avoid it in the future, I'm enjoying having a life again.
Anyway, enough about that, what did I do? Well, I put in some more programming work, much like last week, not particularly exciting to write about. I also did some collaborative writing with Vince of Iron Tower, you can check it out here, the idea was to create an interesting reference and discussion piece around the idea of spellcasting in RPGs. It was a bit of a tricky article to work on for various reasons, we went back and forth for ages before settling on structure we liked but I think it came out fairly decently in the end.
I also did some modelling work. In the spirit of 'a change is as good as a rest' I decided to take a break from modelling warehouses for a bit and work on...a ship model. I'm still in the modelling phase, haven't started texture work, but people like pictures so here you go :

And that is that. 'Till next week then. :)
Anyway, enough about that, what did I do? Well, I put in some more programming work, much like last week, not particularly exciting to write about. I also did some collaborative writing with Vince of Iron Tower, you can check it out here, the idea was to create an interesting reference and discussion piece around the idea of spellcasting in RPGs. It was a bit of a tricky article to work on for various reasons, we went back and forth for ages before settling on structure we liked but I think it came out fairly decently in the end.
I also did some modelling work. In the spirit of 'a change is as good as a rest' I decided to take a break from modelling warehouses for a bit and work on...a ship model. I'm still in the modelling phase, haven't started texture work, but people like pictures so here you go :

And that is that. 'Till next week then. :)
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#2
Thanks. The sails will be static since I only require models for certain harbor zones. Wouldn't be too hard to add animated sails though, once I've done the body of the ship.
03/15/2010 (11:15 pm)
Yarrrr!!Thanks. The sails will be static since I only require models for certain harbor zones. Wouldn't be too hard to add animated sails though, once I've done the body of the ship.
#3

03/16/2010 (10:43 am)
Your model looks good. Would also be nice to see some beast a the front part of the ship. 
#4
i second that...
03/16/2010 (10:45 am)
Quote:Your model looks good. Would also be nice to see some beast a the front part of the ship.
i second that...
#5
03/16/2010 (1:45 pm)
great work once again I really like what you've got so far! P.S it needs a beast! 
Associate Steve Acaster
[YorkshireRifles.com]
aharrrrhhhh, matey!
You're doing it wrong! But at least you're doing it
;)
Nice ship. Are we planning animated sails or static?