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SoW Weekly Update 7

by Gareth Fouche · 03/09/2010 (8:42 am) · 1 comments

Ah-hah! Gareth got off his lazy ass and decided to post an update this week! How splendid. Sorry about last week, I had literally nothing to post and it seemed stupid to waste bits on that.

Eherm. Except it's a programming update. Oh boy, that's a guaranteed thrilling read, right there.

I read this last week on RampantCoyote's blog and thought 'Hmmm, that sounds like a great idea! I've had a host of small, annoying issues bogging me down on the code front, what if I put all that aside and just jam at max speed all weekend, I wonder how much progress I could make?' It seemed like a great idea and I was all fired up to do it. The goal was to throw together my existing code with some hacked-in workarounds to the issues I'm currently dealing with, build some city zones using the art I've already got + some quick and dirty prototype art and get some playable if ugly zones out of it over the weekend.

And then I did the opposite. Gah. Instead of quick and hacky, I ended up rewriting and refactoring code, cleaning up OLD hacks I'd made and carefully extending functionality. SoW is a long, rambling project, and any programmer reading this will understand those moments where you just feel the urge to redo and streamline things. So I made (some of) it all pretty. But it hardly fit the Game Jam spirit. I've got to be honest, I'm probably too invested at this point, I feel a strong urge to 'do it right'. And any old code I see which looks ugly demands that I fix/clean it, upon my honor.

Oh well, I was quite productive, regardless, so I suppose the idea helped anyway.

Unfortunately, this is the only kind of screenshot I have for you :

scarsofwargame.com/DevBlog/wp-content/uploads/2010/03/code.jpg


In compensation for the lack of pretty pictures, I decided to post up some of the SoW doodles from my sketchbook. Well, my latest sketchbook, I have reams of the things. Note, these are just doodles, stuff I do to capture an idea for myself, most are pretty crap. None of this is guaranteed to be in SoW, or look like what it would actually look like in the game. It's just me thinking with a pencil.

I've put them into a big montage file. I'd shrink it, but the drawings are already pretty bad, lose resolution and you may as well give up trying to figure out what they are. You can download the file here, it's 8 Mb.

#1
03/09/2010 (1:30 pm)
Improving and updating your code base, eh ? Pics of it didn't - oh.