pureLIGHT 1.3 is available. We thought 1.2.3 was too silly.
by David Chan · 03/03/2010 (3:34 pm) · 9 comments
Hey folks, just wanted to let you know that pureLIGHT 1.3 is available for download in the usual place. Here is the changelog:
1.3
- Added suffix support for distortion, normal, shiny and specular materials.
-For directional lights, pressing the R key will re-orientate the light to the camera.
-Added in batch convert LM type to preLIGHT.
-Fixed a number of XSI Collada import issues.
-CTRL+M shortcut changed from merge lighting to enable mouse movement.
-Fixed moving lights between modules.
-Lights can now be renamed inside of pureLIGHT.
-Fixed a number of Unity export/import issues. If you had a scene in which the textures didn't import into Unity correctly, open up the scene in pureLIGHT and close it again, and it will resolve this issue (you will also need to delete the generated pureLIGHT materials in Unity as well for them to be recreated again).
-Make a note in the system requirements that the August 2009 version of DirectX is needed now instead of March 2009.
The suffix support means that if you always name your normal, spec, etc. textures the same as your diffuse with a suffix, like metal1, metal1_NRM, metal1_SPEC for example, pureLIGHT will look for those textures and if they are present create the proper materials for them. Saves you from doing some extra work setting up your level.
As you can see there were some more bug fixes and optimizations too. Hope you enjoy and as always let us know what you think.
1.3
- Added suffix support for distortion, normal, shiny and specular materials.
-For directional lights, pressing the R key will re-orientate the light to the camera.
-Added in batch convert LM type to preLIGHT.
-Fixed a number of XSI Collada import issues.
-CTRL+M shortcut changed from merge lighting to enable mouse movement.
-Fixed moving lights between modules.
-Lights can now be renamed inside of pureLIGHT.
-Fixed a number of Unity export/import issues. If you had a scene in which the textures didn't import into Unity correctly, open up the scene in pureLIGHT and close it again, and it will resolve this issue (you will also need to delete the generated pureLIGHT materials in Unity as well for them to be recreated again).
-Make a note in the system requirements that the August 2009 version of DirectX is needed now instead of March 2009.
The suffix support means that if you always name your normal, spec, etc. textures the same as your diffuse with a suffix, like metal1, metal1_NRM, metal1_SPEC for example, pureLIGHT will look for those textures and if they are present create the proper materials for them. Saves you from doing some extra work setting up your level.
As you can see there were some more bug fixes and optimizations too. Hope you enjoy and as always let us know what you think.
About the author
Got my start at BioWare in 1999. First project was MDK2 and last project was Mass Effect. Since then I've worked on indie titles and other games like Prey and Splinter Cell. Got my start at pureLIGHT late last year as the Product Manager.
#2
The suffix's used can be changed in the preLIGHT options, so you don't have to use our naming conventions if you don't want to.
03/03/2010 (10:41 pm)
More neat stuff is on the way... :)The suffix's used can be changed in the preLIGHT options, so you don't have to use our naming conventions if you don't want to.
#3
03/03/2010 (11:56 pm)
Great!
#5
03/04/2010 (8:22 am)
Command line version is very much in our thoughts right now. Tom can speak to this more than I can, but I am pretty sure it is something we can do.
#7
03/05/2010 (6:50 am)
As always another great enhancement to one of the best lightmapping solutions available on the market. Great work guys.
#8
03/05/2010 (1:35 pm)
I hope to be able to buy it soon :) great!
#9
03/08/2010 (11:21 pm)
+1 on command-line for any tool that wants to be part of a serious dev effort. i've been working in the flash world lately and the lack of emphasis on automated builds is sort of shocking. 
Associate Steve Acaster
[YorkshireRifles.com]
Especially the time saving normal/spec suffix.