SoW Weekly Update 5
by Gareth Fouche · 02/15/2010 (6:46 pm) · 6 comments
I've decided to start numbering these things. It'll be like watching an RPG XP bar fill up...exciting. :P
My records show this is Update number 6, even though it is only the 5th on GG (there was one more at the blog). So we're 6 weeks down the line now. I must say, this public commitment to weekly show-and-tell is working out nicely. It keeps me focused, less likely to let a week fall to procrastination. I find myself blocking out time in my calendar and being very protective of that time in the face of social events or what-have-you. I know I need a certain amount of time in a week in order to make progress worth talking about. So thanks guys, your continued attention and comments are directly contributing to SoW's progress. :)
So! Update! Just more modeling this week, I ran into a snag in the story work and left that percolating in the back of my mind, sometimes you just have to wait for inspiration to strike. No need to lounge around though, plenty of other tasks in the mean time.
The output this week is : 3 more building bases + 1 modular add-on piece + 1 decoration. I'll show you the models separately then how they come together in a scene. Note, it'll look better once I get them into the engine and some proper shadow casting adds depth.
Building 1 is very simple :

Building 2 :

Building 3 is quite large :

Access ramp/platform add-on module :

Decoration - Trash wooden plank pile, for decorating alleyways etc :

Now let's put them together. This is building 2 & 3 + the ramp + the pile of planks + a few doors :




Things are starting to come together nicely now. I'm fairly happy with the number of base buildings for this area, I'll be working more on the add-on modules and decorations that connect/enhance buildings and bring them to life. There is a pressing need for window add-on modules, for example. ;)
My records show this is Update number 6, even though it is only the 5th on GG (there was one more at the blog). So we're 6 weeks down the line now. I must say, this public commitment to weekly show-and-tell is working out nicely. It keeps me focused, less likely to let a week fall to procrastination. I find myself blocking out time in my calendar and being very protective of that time in the face of social events or what-have-you. I know I need a certain amount of time in a week in order to make progress worth talking about. So thanks guys, your continued attention and comments are directly contributing to SoW's progress. :)
So! Update! Just more modeling this week, I ran into a snag in the story work and left that percolating in the back of my mind, sometimes you just have to wait for inspiration to strike. No need to lounge around though, plenty of other tasks in the mean time.
The output this week is : 3 more building bases + 1 modular add-on piece + 1 decoration. I'll show you the models separately then how they come together in a scene. Note, it'll look better once I get them into the engine and some proper shadow casting adds depth.
Building 1 is very simple :

Building 2 :

Building 3 is quite large :

Access ramp/platform add-on module :

Decoration - Trash wooden plank pile, for decorating alleyways etc :

Now let's put them together. This is building 2 & 3 + the ramp + the pile of planks + a few doors :




Things are starting to come together nicely now. I'm fairly happy with the number of base buildings for this area, I'll be working more on the add-on modules and decorations that connect/enhance buildings and bring them to life. There is a pressing need for window add-on modules, for example. ;)
About the author
Recent Blogs
• SoW Weekly Update 10• SoW Weekly Update 9
• SoW Weekly Update 8
• SoW Weekly Update 7
• SoW Weekly Update 6
#2
Your houses looks nice... a little well rounded in the corners... try jagging the corners a little.
Luck!
Guimo
02/15/2010 (8:46 pm)
Blog numbering helps to locate some things and also gives some order in case of a search. I started numbering at my 20th blog I think... I'm reaching the 60th now :)Your houses looks nice... a little well rounded in the corners... try jagging the corners a little.
Luck!
Guimo
#3
02/15/2010 (8:58 pm)
wow this is nice..now you can just drag and drop cities! I kinda like the rounded look to the bricks
#4
02/16/2010 (11:08 pm)
Nice work! I like the style, and the modular sort of nature is great. You might want to retexture the ends of those shingles, though - it looks a bit funny as-is. Maybe just rotating the texture would fix it.
#5
@Salvatore : 3DS Max.
02/17/2010 (5:18 am)
Yeah, you're not the first person to comment on the end of the shingles. I'll fix it :)@Salvatore : 3DS Max.
#6
02/17/2010 (7:51 am)
Great! You got skills 
Torque Owner Salvatore Davi'