Fun new map, problems with fxFoliageReplicator
by Thomas -elfprince13- Dickerson · 10/25/2009 (3:08 am) · 3 comments
Feeling somewhat nostalgic, I began work on a new map designed for various team-combat game modes, such as capture the flag, base defense, or just plain old team deathmatch. The primary base will be designed after this set:
media.peeron.com/pics/inv/setpics/6082-1.1105158266.jpg
and the secondary base will be designed after this one
media.peeron.com/pics/inv/setpics/6076-1.1105158266.jpg
Here's a screenshot of my progress so far

Anyone else remember playing with these?
Also, for some reason the twin fxFoliageReplicators I've been using to simulate a forest of sorts in between the 2 bases seem to be ignoring the allowOnWater, allowOnStatics and allowOnInterior flags that I have set like this:
and I have trees popping up in the middle of my lake...
Does anyone know if this functionality is broken, or if there's some other relevant setting I should know about?
[quick edit]
After some more playing around in Constructor I have to say that "treat as one" when texturing is quite possibly the most useful thing I've ever seen. If only I could use it without crashing under OS X.
media.peeron.com/pics/inv/setpics/6082-1.1105158266.jpg
and the secondary base will be designed after this one
media.peeron.com/pics/inv/setpics/6076-1.1105158266.jpg
Here's a screenshot of my progress so far

Anyone else remember playing with these?
Also, for some reason the twin fxFoliageReplicators I've been using to simulate a forest of sorts in between the 2 bases seem to be ignoring the allowOnWater, allowOnStatics and allowOnInterior flags that I have set like this:
AllowOnTerrain = "1";
AllowOnInteriors = "0";
AllowOnStatics = "0";
AllowOnWater = "0";
AllowWaterSurface = "0";and I have trees popping up in the middle of my lake...
Does anyone know if this functionality is broken, or if there's some other relevant setting I should know about?
[quick edit]
After some more playing around in Constructor I have to say that "treat as one" when texturing is quite possibly the most useful thing I've ever seen. If only I could use it without crashing under OS X.
About the author
C.S. PhD student at Brown University. Project lead for FreeBuild. Administrator, Cemetech tech community. Webmaster for the Village2Village Projects and the Vermont Sustainable Heating Initiative.
#3
[edit]
O_o they just disappeared. reloading the mission caused them to reappear. It seems rather sporadic.
[edit 2]
Aha, they disappear when I select them in the World Editor Inspector.
10/26/2009 (12:57 am)
hmmm, there seems to be at least one area of water that's not being infected. I wonder if it has something to do with water tiling.[edit]
O_o they just disappeared. reloading the mission caused them to reappear. It seems rather sporadic.
[edit 2]
Aha, they disappear when I select them in the World Editor Inspector.


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