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Remake, Reboot, ReImagining or just a lot of Updates

by Alan James · 09/22/2009 (1:22 am) · 38 comments

Hi Everyone!

I decided to go ahead and post a bunch of screens of what I've been working on over the last several weeks. I know in the last post I was aiming for a mid to late September release of the Sticks & Twigs Update for T3D but as usual I became a little sidetracked.

I've started the chore of updating/remaking/rebooting/reimagining the Downtown District Pack which will draw along with it the Warehouse District. I've decided and began the work on bringing interiors to the bulk of both of those packs, which I think will be a welcomed addition. I'm trying my best to keep the model footprint the same, so it won't be a problem for work that folks have begun/are working on currently. Some will require some adjustment to get a decent size interior/stairwells, etc. but I think the advantages well out weigh the disadvantages.

Along with these updates, the original Alley Ambiance Pack is becoming the Game Basics Monster Pack. It will include nearly all updated models along with new signs, assets and just whole lot of stuff that I'll go into more detail at a later date, but you'll note quite a bit of the content assets in the screens below.

The actual update for the Sticks & Twigs Pack is basically complete regarding over-all missions, now it's just going back through fleshing out a few things here and there, dropping in multiple spawn points, making sure all the assets are LOD'd and then stripping it all down to a manageable size to distribute (both asset only file and demo missions).

Oh, and sorry I didn't warn anyone about the post being "image heavy" but you just have to expect that from one of my posts (and a few folks made the mistake of encouraging me!)

So here are the screens that represent differing aspects of all of the previously mentioned updates:



www.monsterpacks.com/newscreens2/image3S.JPG


www.monsterpacks.com/newscreens2/image4S.JPG


www.monsterpacks.com/newscreens2/Image9S.JPG


www.monsterpacks.com/newscreens2/Image10S.JPG


www.monsterpacks.com/newscreens2/Image11S.JPG


www.monsterpacks.com/newscreens2/Image12S.JPG


www.monsterpacks.com/newscreens2/Image13S.JPG


www.monsterpacks.com/newscreens2/image14S.JPG


www.monsterpacks.com/newscreens2/image15S.JPG


www.monsterpacks.com/newscreens2/Image25S.JPG


www.monsterpacks.com/newscreens2/Image58S.JPG


www.monsterpacks.com/newscreens2/Image60S.JPG


www.monsterpacks.com/newscreens2/Image62S.JPG


www.monsterpacks.com/newscreens2/image64S.JPG


www.monsterpacks.com/newscreens2/image68S.JPG


www.monsterpacks.com/newscreens2/image69S.JPG


www.monsterpacks.com/newscreens2/image70S.JPG


www.monsterpacks.com/newscreens2/image72S.JPG


www.monsterpacks.com/newscreens2/image73S.JPG


www.monsterpacks.com/newscreens2/image74S.JPG



Here is the beginning work on the updated "Downtown District for T3D", most of which will be back ported into TGE/TGEA versions also. Wider sidewalks, roadways, parking spots, updated buildings (nearly complete reworks), interiors, transparent windows, more than likely scripted doors, etc.


www.monsterpacks.com/newscreens2/screenshot_053-00013S.JPG


www.monsterpacks.com/newscreens2/screenshot_057-00009S.JPG



Here is a combination of the "Downtown District Pack" Updates along with a little bit of the updated assets for the "Game Basics Monster Pack".


www.monsterpacks.com/newscreens2/screenshot_060-00008S.JPG


www.monsterpacks.com/newscreens2/screenshot_060-00016S.JPG



www.monsterpacks.com/newscreens2/screenshot_060-00034S.JPG



www.monsterpacks.com/newscreens2/screenshot_061-00001S.JPG



www.monsterpacks.com/newscreens2/screenshot_061-00002S.JPG



www.monsterpacks.com/newscreens2/screenshot_061-00021S.JPG


www.monsterpacks.com/newscreens2/screenshot_062-00000S.JPG



www.monsterpacks.com/newscreens2/screenshot_062-00009S.JPG


www.monsterpacks.com/newscreens2/screenshot_062-00012S.JPG



www.monsterpacks.com/newscreens2/screenshot_062-00013S.JPG



www.monsterpacks.com/newscreens2/screenshot_062-00021S.JPG



www.monsterpacks.com/newscreens2/screenshot_063-00002S.JPG



www.monsterpacks.com/newscreens2/screenshot_064-00003S.JPG



www.monsterpacks.com/newscreens2/screenshot_064-00004S.JPG



www.monsterpacks.com/newscreens2/screenshot_066-00005S.JPG



www.monsterpacks.com/newscreens2/screenshot_066-00015S.JPG



www.monsterpacks.com/newscreens2/screenshot_066-00017S.JPG



www.monsterpacks.com/newscreens2/screenshot_066-00021S.JPG



www.monsterpacks.com/newscreens2/screenshot_066-00022S.JPG



www.monsterpacks.com/newscreens2/screenshot_066-00025S.JPG



www.monsterpacks.com/newscreens2/screenshot_066-00026S.JPG



www.monsterpacks.com/newscreens2/screenshot_066-00028S.JPG



www.monsterpacks.com/newscreens2/screenshot_066-00031S.JPG


Ok, so if you made it this far, congratulations! Again, I can't give any solid ETAs on this, since I'm also beginning the DTS/Collada conversions of the Sci Fi Construction Kit along with some additional assets for that pack, since I need to put a bullet in it's EA status some time...just keep an eye out here on the blog pages, I'm sure I'll let you all know as things progress!

Alan
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#1
09/22/2009 (1:26 am)
Stunning as always Alan.
#2
09/22/2009 (1:31 am)
Wow!
#3
09/22/2009 (1:48 am)
Really amazing... ver good job.
#4
09/22/2009 (1:58 am)
very nice
#5
09/22/2009 (3:00 am)
Beautiful !
#6
09/22/2009 (3:33 am)
Wow Alan, Looks TERRIFIC!

If you wouldn't mind posting the tools you use and workflow, I am sure aspiring artists would be interested :)




#7
09/22/2009 (3:50 am)
Oh, wow! Amazing, exceptional shots, Alan! I gotta show these to my wife.. :)
#8
09/22/2009 (3:53 am)
Oooo, now those are some splendid looking screenshots. I'm blown away!
#9
09/22/2009 (4:12 am)
Just about the best screenshots I have seen anywhere around here. Absolutely stunning.
#10
09/22/2009 (4:17 am)
Agree with the others, amazing !!!
#11
09/22/2009 (4:37 am)
I'm certainly glad you shared these shots -- definitely some of the best environments I've seen in Torque3D.

Hope you keep impressing us with more!
#12
09/22/2009 (5:17 am)
I hate you!!! Why do my scenes never look this good?

Beautiful work as ever Alan
#13
09/22/2009 (6:47 am)
Stunning. Some of the best T3D stuff I have seen hands down.
#14
09/22/2009 (8:41 am)
God, i wish i could do that.

Absolutley Amazing Job.
#15
09/22/2009 (8:55 am)
Just stunning Alan, stunning.
#16
09/22/2009 (10:33 am)
you know, i have seen alot of these ambient packs.. you know what i keep not seeing.. some normal vehicle packs.. or emergancy vehicle packs. or just some general bulk stuff, i see alot of nice streets and a lot of nice buildings and warehouses (i know i own most of the packs you have here).. but you know whats missing. Generic Vehicles, even if they are just sitting on the curb.. or destroyed, something to fill the roads, maybe a bus, a ambulance, a fire engine, a police car.. just some general shapes, nothing specific, and nothing trade marked. they dont need to be rigged (though that would be awesome if they were rigged on a basic level.

i144.photobucket.com/albums/r183/racs333/towers3.jpg
i144.photobucket.com/albums/r183/racs333/cityscape2.jpg
I have tanks, humvees sports cars.. but nothing.. normal. and i think that if most folks have looked at these. They would be a must have addition to any city scape, zombie, modern, or near modern game. And in some Scifi games it makes a bit of sense too.
#17
09/22/2009 (10:36 am)
as a side note the vehicles you see are DIFs... yah a modeller i am not.
#18
09/22/2009 (10:44 am)
stunning!! can't wait to see it realtime!!
#19
09/22/2009 (10:51 am)
Great stuff! :-)

Quick question: you mentioned that some of the new interiors and content shown would be ported to the TGEA version... as I already own that product, would I need to buy it again to get hold of the new content...(for TGEA) ?

Also, I'm guessing the T3D versions will be new stand alone products..?
#20
09/22/2009 (11:52 am)
I think this thread sets the record for the most image in a single thread.
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