GDNet: Weekend Reading
by Drew -Gaiiden- Sikora · 08/07/2009 (8:01 pm) · 2 comments
Journal Land Pick of the Week
Chronicles of the Hieroglyph - Last week Jason Z started posting up tips he's discovered from working with D3D11. He's got three up so far if you're also working with the API - Tip #1 covers a wrapper class to make creation of object description states for renderers easier. Tip #2 covers how to take screen shots of a rendered image in D3D11. Tip #3 uncovers a nasty "gotcha!" in implementing multiple swap chain support
Welcome back Stephen R!
Swing by and give greets to new Journal Land citizen (and site member, awesome!) puz
Project Updates
* Journal of Aardvajk - Aardvajk has a new video up of Squishy showing off the "positional sound system and music, as well as the Sound menu"
* Ye Olde Ramblings - Telastyn has decided to push forward with Tangent development after all, giving the language a "quickie rewrite" based on what he's learned so far. He details some of that and the game project "Moe" he'll be working on at the same time
* Excursions into the Unknown - Mike.Popoloski covers a new facet of SlimDX being developed by Washu, called SlimGen, described on it's Google Code page as "an open source application designed to allowed application developers to inject high performance assembly into their .NET Framework 2.0 applications without the overhead of PInvoke calls nor C++/CLI interop wrappers"
* There is no escape from the Washu - Washu gives you a more in-depth look at what he's doing with SlimGen
* Promit's Ventspace - These SlimDX guys are on a roll. I now bring your Promit, working on his SlimTune profiler
* Gauntlets of Recursion (+7) - HopeDagger stops by with a quick update on Cyberspawn. I hate ants like Indy hates snakes and Jones Sr. hates rats.
* Journal of zedz - zedz has a new demo up for playtesting of his Defender-like game
* All Things Scheme - okonomiyaki shows off 2 major parts of his Scheme 3d graphics framework he recently completed for the iPhone: basic physics simulation and 3d model importing
Game Dev Stuffs
* Merry Prankster Games - gdunbar links to a blog post by Andrew Doull on permadeath, and then goes on to discuss such a mode in RPGs
* Journal of Sastrugi - This time around, Sastrugi talks rendering clouds to his planets, looking to remain procedural and work his way up to volumetric
* Escaped the Suit - Mike Bossy has chosen the Ogre3D engine for his rendering needs, and begins to detail his progress at turning said engine (and other yet to be decided libraries) into an actual game
* Not dead... - phantom hasn't been pleased with the state of OpenGL for a while, most notably since 3.0. Unfortunately the recent release of 3.2 at SIGGRAPH hasn't improved his mood any. He explains why in detail.
Other Stuffs
* Any Colour You Like - benryves and his electronic tinkering have returned, this time he's playing with 3D LCD shutter glasses he nabbed off eBay for a cool $9. Check out his foray into stereoscopic vision
Chronicles of the Hieroglyph - Last week Jason Z started posting up tips he's discovered from working with D3D11. He's got three up so far if you're also working with the API - Tip #1 covers a wrapper class to make creation of object description states for renderers easier. Tip #2 covers how to take screen shots of a rendered image in D3D11. Tip #3 uncovers a nasty "gotcha!" in implementing multiple swap chain support
Welcome back Stephen R!
Swing by and give greets to new Journal Land citizen (and site member, awesome!) puz
Project Updates
* Journal of Aardvajk - Aardvajk has a new video up of Squishy showing off the "positional sound system and music, as well as the Sound menu"
* Ye Olde Ramblings - Telastyn has decided to push forward with Tangent development after all, giving the language a "quickie rewrite" based on what he's learned so far. He details some of that and the game project "Moe" he'll be working on at the same time
* Excursions into the Unknown - Mike.Popoloski covers a new facet of SlimDX being developed by Washu, called SlimGen, described on it's Google Code page as "an open source application designed to allowed application developers to inject high performance assembly into their .NET Framework 2.0 applications without the overhead of PInvoke calls nor C++/CLI interop wrappers"
* There is no escape from the Washu - Washu gives you a more in-depth look at what he's doing with SlimGen
* Promit's Ventspace - These SlimDX guys are on a roll. I now bring your Promit, working on his SlimTune profiler
* Gauntlets of Recursion (+7) - HopeDagger stops by with a quick update on Cyberspawn. I hate ants like Indy hates snakes and Jones Sr. hates rats.
* Journal of zedz - zedz has a new demo up for playtesting of his Defender-like game
* All Things Scheme - okonomiyaki shows off 2 major parts of his Scheme 3d graphics framework he recently completed for the iPhone: basic physics simulation and 3d model importing
Game Dev Stuffs
* Merry Prankster Games - gdunbar links to a blog post by Andrew Doull on permadeath, and then goes on to discuss such a mode in RPGs
* Journal of Sastrugi - This time around, Sastrugi talks rendering clouds to his planets, looking to remain procedural and work his way up to volumetric
* Escaped the Suit - Mike Bossy has chosen the Ogre3D engine for his rendering needs, and begins to detail his progress at turning said engine (and other yet to be decided libraries) into an actual game
* Not dead... - phantom hasn't been pleased with the state of OpenGL for a while, most notably since 3.0. Unfortunately the recent release of 3.2 at SIGGRAPH hasn't improved his mood any. He explains why in detail.
Other Stuffs
* Any Colour You Like - benryves and his electronic tinkering have returned, this time he's playing with 3D LCD shutter glasses he nabbed off eBay for a cool $9. Check out his foray into stereoscopic vision
About the author

Associate Steve Acaster
[YorkshireRifles.com]