Box Macabre Takes Shape!
by Billy Garretsen · 08/05/2009 (11:29 pm) · 6 comments
Perfect Dork Studios announces the start of its company-wide, Biggest Loser style contest. For the duration of Box Macabre's development, the guys at PDS will compete with each other to see who can get in the best of shape.
The rules are simple. Success is based on how much body fat is lost over the course of nine months, and contestants are able to use any non-surgical methods available. The competition ends in Spring 2010, just in time for GDC, and the winner receives a cash prize of $1000. "I think the hard work it takes to improve your health and image is analogous to the hard work it takes to succeed in development," PDS president Billy Garretsen says. "We want to show how a small company can come up with creative ways to motivate its team members, and to equate healthy living with healthy game development."
"I'm excited... if I had the time to do it!" lead programmer Charles Speer sarcastically adds. "I'm interested to see how it all plays out with everyone's responsibilities." Says composer Andy Sigler, "I'll be running... that's all I've got so far. If we are doing this until the game is done, then I'll have run a 5-miler and a 10K between now and then."
"Hopefully we will look as good as our game does," says Garretsen.
Box Macabre utilizes the TorqueX 3D Engine from GarageGames. For more information on Box Macabre, visit www.boxmacabre.com.
The rules are simple. Success is based on how much body fat is lost over the course of nine months, and contestants are able to use any non-surgical methods available. The competition ends in Spring 2010, just in time for GDC, and the winner receives a cash prize of $1000. "I think the hard work it takes to improve your health and image is analogous to the hard work it takes to succeed in development," PDS president Billy Garretsen says. "We want to show how a small company can come up with creative ways to motivate its team members, and to equate healthy living with healthy game development."
"I'm excited... if I had the time to do it!" lead programmer Charles Speer sarcastically adds. "I'm interested to see how it all plays out with everyone's responsibilities." Says composer Andy Sigler, "I'll be running... that's all I've got so far. If we are doing this until the game is done, then I'll have run a 5-miler and a 10K between now and then."
"Hopefully we will look as good as our game does," says Garretsen.
Box Macabre utilizes the TorqueX 3D Engine from GarageGames. For more information on Box Macabre, visit www.boxmacabre.com.
#2
I'd also love to see more updates here on the game's progress and it looks well impressive thus far! :)
EDIT: Oh, do you think of doing a press release or something for this as a means of getting potential cross promotion for the upcoming release?
08/06/2009 (2:46 am)
I hope we don't see you guys at GDC looking like size 0 Hollywood-ites! :DI'd also love to see more updates here on the game's progress and it looks well impressive thus far! :)
EDIT: Oh, do you think of doing a press release or something for this as a means of getting potential cross promotion for the upcoming release?
#3
08/06/2009 (6:28 am)
Good luck to you all!
#4
08/06/2009 (7:48 am)
Ilarious press release... but interesting initiative nonetheless!
#5
Seriously though, good luck to you guys! Hmmm who to place bets on...
08/06/2009 (11:39 am)
"Got Meth?" ;)Seriously though, good luck to you guys! Hmmm who to place bets on...
#6
08/06/2009 (8:41 pm)
Ha, we will try our best just don't expect us to be twigs at Austin GDC next month! I'm so busy right now the only bits of workout I get are the Wii Fit variety. 
Torque Owner Daniel Buckmaster
T3D Steering Committee