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Building Modules Kit #1

by Jules · 10/17/2008 (3:14 am) · 6 comments

I'm currently working on a building modules kit that has a bunker / underground network feel to it. Each module can be attached to each other in the game to form a network of tunnels, stairs and different room sizes. Most of the modules can be flipped upside down and become multi-purpose.

There will be various textures to fit in to many game types. Modern, Sci-Fi, Desert

Here are some screenshots;

www.games4business.biz/images/buildings1/module1-1.jpg
www.games4business.biz/images/buildings1/module1-2.jpg
www.games4business.biz/images/buildings1/module1-3.jpg
www.games4business.biz/images/buildings1/module1-4.jpg
After this kit has been finished I'll be working on a second module kit with exterior buildings that these modules can fit inside, with the best of both worlds, an underground network and top side.

#1
10/17/2008 (4:05 am)
neat idea... question is how to snap them together ingame in a seamless way
#2
10/17/2008 (4:10 am)
@Mikael - Thanks - A bit of code should do the trick, maybe a datablock file, to line up the corners exactly based on each module as the dimensions will be the same. Else a bit of manual graft will be required to line them up. Open to suggestions though, if you have any.

Edit: I could create a gui snap in tool - although this may take a bit of working out :)

This kit will be ready in about two weeks, most of the modules have been done, just the textures to do now. Then I'll work on some code and release this as a free update to the kit, instead of making people wait for it.
#3
10/17/2008 (7:30 am)
That is a cool idea. Will these modules have portals installed in them?
#4
10/17/2008 (7:45 am)
I can add portals to sub-section modules to make this pack flexible enough for your requirements. Not a problem there :)
#5
10/17/2008 (11:37 pm)
Some more prefab shots;
www.games4business.biz/images/building1/module1-5.jpgwww.games4business.biz/images/building1/module1-6.jpg
#6
02/15/2009 (6:02 pm)
This kit has been shelved for the moment. Now I have started to perfect my skills in Constructor, I'm going to re-visit this again in the near future.