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3dsmax to Constructor to TGEA DIF

by Surge · 09/10/2008 (7:09 am) · 8 comments

3dsmax to Constructor to TGEA DIF

I just wanted to show off a small little piece
I created using 3dsmax9 and a really cool little
Tool by Ryan Mounts


Shot 1 - Convex Structure Designed in 3ds Max
www.mdnamedia.com/tgea/image_Page_1.jpg
Shot 2 - Shows 3ds Max Lighting Multi/Sub Material Prior to Baking in
www.mdnamedia.com/tgea/image_Page_2.jpgIm prettry sure I used 6 Materials that were eventually rendered to 1 texture.


Shot 3 - Exported .CSX file through Max2Ctor opened in Constructor.
You can see that constructor lighting is really overexposing
the Object.
www.mdnamedia.com/tgea/image_Page_3.jpg
Shot 4 - In Game, Dif exported from Constructor. Baked in Lighting. And
one extra light for effect.
www.mdnamedia.com/tgea/image_Page_4.jpg



This process is pretty Rock Solid. I've experimented with a lot of pieces.
Some pieces cause trouble were the Player can Fall through the floor.

I'm currently in the middle of working on a Large Polysoup DTS.

#1
09/10/2008 (7:20 am)
Quite nice. It's good to see that you're having good results!
#2
09/10/2008 (9:10 am)
Wow that looks great! We'd definitely like to use more of Max in our pipeline than constructor. Nice work.. and very encouraging.
#3
09/10/2008 (11:00 am)
this is cool.
> Some pieces cause trouble were the Player can Fall through the floor.
any details on that ?
#4
09/10/2008 (12:35 pm)
Thanks Guys!

@Orion,

I Do have alot of information on the player falling through the floor, by way of examples.
I Should probably post it in another Blog as Videos.

Thats why Im in the process of creating a rather large building using Polysoup.I have found it to be much more stable
than DIF
#5
09/10/2008 (12:37 pm)
huh that's surprising,
in my brief tests w/ polysoup in TGE (i just used the compiled .exe), i had problems w/ collision,
whereas DIFs are generally rock solid.
#6
09/10/2008 (1:09 pm)
I think you'll find a write up Im going to do soon interesting then. Ill Show a building
that is very large, with many door ways an such using polysoup and LOD. 60fps-90fps

But before that Blog, ill post my issues with DIF and Player falling through or passing through
structures. Maybe you can add the the suggestions as to why.

I make the structures purposely, so the can almost always be exported as DIF or DTS, thats how I am able to
experiment with both types of collision.
#7
09/10/2008 (1:47 pm)
Surge have you tried this process with earlier versions of 3DSMax?

As some members have older version, some I think have version 6.
#8
09/10/2008 (2:11 pm)
Yes, Ive been on this process for a while since Max 7