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Finally Begun!

by Nathan Kent · 07/21/2008 (1:16 pm) · 4 comments

Almost a year after I first found "3d Game Programming All In One" in a Barnes & Nobel, I have started my game! Until this point, I have been messing around, trying to get the feel of the engine, and improving my mediocre C++ skills. I'm not really planning on selling the game, but I might if I feel it's good enough at the end. So, on to the blog!

The game is going to be an RPG based on a story that I have been wanting to do something with since the fourth grade. I really don't plan on making it as spectacular as the big-name games (have you seen the adds for The Force Unleashed or Fracture? Awesome!), but I really hope to do the story justice. The name is still undecided, but I think I'm going to go with "Crystal Plains".

Some of the features I want to add include:
> Custom/Mergeable Spells
> Voice spellcasting via Microsoft Speech
> Havok Physics, for puzzles
> Multiple Stories, and non-linear game play
> Bring-a-friend, you can hook up with a friend (who has the game), and work together
> Real-time party system

That's all I have to say about it for now, hopefully I'll be able have some cool stuff done by my next .plan.


img165.imageshack.us/img165/8340/crystalplainszc3.pngYou thought I was going to forget the picture, didn't you? =P That there is the first version of the main menu, I'll update it as soon as I have other stuff to show.

About the author

Recent Blogs

• Sleepless
• Improved AIming

#1
07/21/2008 (1:45 pm)
Cool font.. although I'd fade the back of it so the main name stands out more and is easier to read. (i'd also make the name larger)


Good luck with the game.. keep us posted! :)
#2
07/21/2008 (4:09 pm)
Sounds very ambitious, I wish you luck! I will play it when you're done :)
#3
07/21/2008 (4:25 pm)
Wish you the best Nathan.
#4
07/21/2008 (4:44 pm)
Heh, forgot to type a word. =P Of course I'm planning on the game!


Update:
Ok, this isn't relevant to this blog, and I'm going to stick it in the next one, but this was to cool to not say anything. The merging system is still in design, but here's the estimates (probably off by a lot, but this is the best I could come up with):
With 100 unique base spells, and allowing the user to merge x spells into one:
x=10: 17,310,309,460,000 unique spells.
x=5: 3,921,225 unique spells.

So, if everything works out, I'll have an incredibly vast set of spells for the player to use. Also, those numbers will change if I make the system take order into account (Fire Ball + Water Blast != Water Blast + Fire Ball).