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Plan for Tim Gift

by Tim Gift · 09/26/2001 (1:45 pm) · 4 comments

Basically working on the demo, always seem to be misc. stuff to do. Been a bit sick the past few days, just a cold, but annoying. Here's my last set of cvs changes:

- Added playerlist/scoreboard and some misc. cleanup
- Added border drawing support to GuiBitmapCtrl.
- Changed TSInstance to pick "best" detail level instead of asserting if none found
- Moved dynamic light textures used by terrain and interior into base/lighting
- Minor cleanup on image shell ejection and added new node name: "ejectPoint"
- Added death cam support, re-spawning and player killed messages
- The rifle projectile now applies damage
- Cleaned up script damage functions for shapeBase and player
- Added damage delta to ShapeBase onDamage script callback
- Removed game object type dependencies from simBase.cc
- Added new rifle weapon based on Mark's test code
- Added item weapon & ammo management
- Added health kit & patch. Kit is bound to h key.
- Removed leftover bot server script variables and functions

These aren't all the latest changes, just my stuff. Rick pretty much has the CVS machine setup and ready to go. We're just waiting for some rack mounting hardware we had to order. Soon as that shows up we'll install the machine at our ISP.

About to start on some more changes to our example mod. Going to set it up to make it a little easier for us to run several of our demo's off the same common set of scripts. After that I'll probably work on a player name hud control (show player names over player's head). Want to get the mod changes in before the cvs goes live though :)

#1
09/26/2001 (2:14 pm)
great to hear guys...i just hope everything goes well for you guys..and don't bother to rush case i'm sure we all have enough to hold us or week or two...
#2
09/26/2001 (2:34 pm)
Most of the things that I been playing with/working on is on that list.

/me look for other things to work on :)

Hope you find time to fix the spawnspheres.

// Clocks out
#3
09/26/2001 (5:11 pm)
Get well soon! :)

I am glad to see that there is being some REAL progress made on the demo and V12 code, but I never doubted you guys. :) Alot of this stuff will be VERY usefull to everyone.
#4
09/26/2001 (10:28 pm)
Heh. His Tribes nick was "Slacker" for a reason :-)