GDNet: Tales from Journal Land
by Drew -Gaiiden- Sikora · 05/09/2008 (5:58 pm) · 0 comments
Welcome back once again everyone. I must say I do enjoy writing up this feature, there's a lot to be learned from our community members sharing their thoughts and projects with us all. It's easy to sign up for a GDNet+ account to get access to your own journal, as well as other premium benefits. So if you too think you have lots to share, get started today! Note that I am following links to external dev blogs posted in journals.
Okay, blatant advertisement out of the way - here are your entires from this past week:
Project Updates
* Reinvention and Further Development of the Wheel - download and check out staaf's Tetris clone in Flash
* Radioactive-Software - Urban Empire updates from Dan Green: progress shots of him modeling an overpass tile and a bowling alley environment building. He's also taking requests for more environment building ideas
* Digital Playground - OrangyTang has a screen of his level editor for Rescue Squad 2
* Oddgames development journal - O-san displays his finalized character walk animation and bloom filter implementation
* The Log: Cloud Ocean - another gallery of pictures from omicron1's game Cloud Ocean
* Any Colour You Like - benryves continues his raytracer work, implementing spotlights and constructive solid geometry
* mittentacular - mittens posts some screens of the latest project from work, The Political Machine 2008
Game Development
* Readme.txt - thoughts from site co-founder Kevin Hawkins on "four practices that help with small developer success"
* The Bag of Holding - Mike Lewis follows-up on some reader comments to his post, featured last week, on how to "handle planned future functionality in your code"
* Journal of Promit - ever wanted to know "all of the major string types you're in danger of encountering when working in C++"? Promit's got you covered
* Ye Olde Ramblings - take some time to read back through Telastyn's journal to following his progress on creating a custom language called Tangent
* Excursions into the Unknown - Mike Popoloski shares another utility class this week, which helps him "Benchmark arbitrary bits of code as well as whole methods"
Okay, so I'm feeling to formal with having everything bullet-listed, so I'm going to break out for these final random entries, starting with John Hattan's list of freebies for us recession impoverished Americans. $25 for free? Sweet that'll fill up half my gas tank! (I wish I were joking)
Seeing that last week I highlighted a journal entry reviewing Mario Kart Wii, it's only fair that I include hplus0603's review this week of Project Gotham Racing 4. He also partially reviews GTA4.
If you haven't heard of the stir recently over the Digital Rights Management fiasco spurred on by EA announcing the use of Super SecuROM for Mass Effect and Spore (what rock are you living under?) - then check out the views presented by Trapper Zoid and Raptor85 on the matter. FWITW, EA did react properly, which is amazing because I would have hated not wanting to buy Spore.
Finally, if you all want updates on the Resources and Event Calendar each week, check out my journal on Mondays and Tuesdays. Obviously I haven't yet figured out what to do with Wed-Fri - but I'll think of something.
See you all next week!
Okay, blatant advertisement out of the way - here are your entires from this past week:
Project Updates
* Reinvention and Further Development of the Wheel - download and check out staaf's Tetris clone in Flash
* Radioactive-Software - Urban Empire updates from Dan Green: progress shots of him modeling an overpass tile and a bowling alley environment building. He's also taking requests for more environment building ideas
* Digital Playground - OrangyTang has a screen of his level editor for Rescue Squad 2
* Oddgames development journal - O-san displays his finalized character walk animation and bloom filter implementation
* The Log: Cloud Ocean - another gallery of pictures from omicron1's game Cloud Ocean
* Any Colour You Like - benryves continues his raytracer work, implementing spotlights and constructive solid geometry
* mittentacular - mittens posts some screens of the latest project from work, The Political Machine 2008
Game Development
* Readme.txt - thoughts from site co-founder Kevin Hawkins on "four practices that help with small developer success"
* The Bag of Holding - Mike Lewis follows-up on some reader comments to his post, featured last week, on how to "handle planned future functionality in your code"
* Journal of Promit - ever wanted to know "all of the major string types you're in danger of encountering when working in C++"? Promit's got you covered
* Ye Olde Ramblings - take some time to read back through Telastyn's journal to following his progress on creating a custom language called Tangent
* Excursions into the Unknown - Mike Popoloski shares another utility class this week, which helps him "Benchmark arbitrary bits of code as well as whole methods"
Okay, so I'm feeling to formal with having everything bullet-listed, so I'm going to break out for these final random entries, starting with John Hattan's list of freebies for us recession impoverished Americans. $25 for free? Sweet that'll fill up half my gas tank! (I wish I were joking)
Seeing that last week I highlighted a journal entry reviewing Mario Kart Wii, it's only fair that I include hplus0603's review this week of Project Gotham Racing 4. He also partially reviews GTA4.
If you haven't heard of the stir recently over the Digital Rights Management fiasco spurred on by EA announcing the use of Super SecuROM for Mass Effect and Spore (what rock are you living under?) - then check out the views presented by Trapper Zoid and Raptor85 on the matter. FWITW, EA did react properly, which is amazing because I would have hated not wanting to buy Spore.
Finally, if you all want updates on the Resources and Event Calendar each week, check out my journal on Mondays and Tuesdays. Obviously I haven't yet figured out what to do with Wed-Fri - but I'll think of something.
See you all next week!
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