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The timer is nearly up...

by Andrew Edmonds · 04/13/2008 (12:49 am) · 2 comments

The timer we've been running for the last month or so expires tomorrow, before that happens, I'm very pleased to be able to introduce one of the central ideas in the Epoch backstory and show off some of the concept art relating to that idea... so without further ado:

A Glimpse into the Future
The World of Epoch: Battlescape

Imagine a world 100 years from now: governments, and the public they serve, have grown weary of unceasing peacekeeping duties and guerrilla warfare; their intolerance arising from the inevitable human cost of any military action.

A program started in the late twentieth century, with the birth of unmanned aerial vehicles and simplistic battlefield drones, has now entered a new epoch with the development of the Infantry Combat Chassis.

This sophisticated robotic infantryman is linked to the mind of a human soldier via a non-invasive neural interface and dedicated hi-band satellite network, allowing the operative to remotely experience the war zone or hazardous environment via a form of immersive telepresence.

Operating under the auspices of the United Nations, this new breed of battlefield combatant is tireless, efficient and utterly fearless.

www.eikon-games.com/blog/uploaded_images/undicc-4-1-784117.jpg www.eikon-games.com/blog/uploaded_images/undicc-3-1-717229.jpg
For a further glimpse into the world of Epoch try digging at the Epoch: Battlescape website when the timer runs out...

The full Eikon Games Blog can be found here.

About the author

Formed in 2005, EiKON Games is an indie games development project based in the UK working on the tactical first person shooter "Epoch: Incursion". See the Join Us or Contact Us pages at http://www.eikon-games.com/


#1
04/15/2008 (10:40 am)
hmm .. can't seem to find any menu, buttons or input field besides the newsletter signup.
#2
04/15/2008 (11:14 am)
There's nothing clickable as such there :)

It's purely intended as a backstory teaser, if you look long enough and hard enough there's a lot of
information there.

It's worth noting as well that not all of it is obvious to begin with :)