Salome- textures (at long last)
by Radoslaw Marcin Kurczewski · 04/04/2008 (10:02 pm) · 1 comments
It took hell of the time to get her to this stage. I guess it's a sign I should quit one of my jobs. Anyway- as you can see she got a bit more "fleshy". All base textures apart from metal parts and crown are there and seem to be working fine. I am a bit worried if color scheme I picked up is not a bit too mild but I do not want to judge as yet- metal will change a lot and I'd rather add color when needed then try to remove it. After trying to find proper shoes for her I've drawn some funky ornaments, traced them in Corel and applied to texture. IMO it seems to be working, although it moves me away from "serious" oriental theme. She still needs to have some large ornaments (maybe similar ones) applied on pants and bra and I am considering a huge tribal tattoo as well- just for a good measure. Two days left... I hope I will manage to get her in engine without any troubles, otherwise I'll be in deep... problem.

Ah- one more. Blender works like a dream. I hope it will not let me down on export phase

Ah- one more. Blender works like a dream. I hope it will not let me down on export phase

Torque Owner Redacted
As far as export to dts goes, I recommend that you start doing test exports as early as possible. Otherwise, you may end up tossing lots of work that looked fine in blender but didn't work after export. If you run into any problems with the export process feel free to post in the Blender DTS Exporter forums:
www.garagegames.com/mg/forums/result.forum.php?qf=134
Or shoot me an email if you have any questions about the exporter's capabilities or best practices and I'd be glad to help out if I can.