MMOWorkshop Store and Stuff
by Prairie Games · 07/09/2007 (9:14 pm) · 25 comments
A few updates...
Minions of Mirth
Minions of Mirth is a hair away from 50,000 registered players. The game is continuing to be improved and we'll have a new patch with even more content, fixes, and goodies soon.
It is still selling and at least keeping the boat floating :) Though, it is a financial worry to have our entire household entirely dependent on it. We have a few things in the cooker that should help with this... for one thing, we're putting together some content packs based on its assets. There's more about this below.
Torque MMO Kit
We've been really busy at Prairie Games working and charting a course. GarageGames approached us nearly 9 months ago to take the Minions of Mirth technology, organize and clean it up , and create the Torque MMO Kit out of it. We agreed that this was a good idea and now have a lot of work into the kit. There is still a lot of work left to do...
I knew when starting on the journey to license this technology that I didn't want to work alone.
There are now some really talented guys (under NDA) hammering on the C++ sources. The port to TGE 1.5.2 and AFX 1.0.2 has been making good progress and the quality of the code style and cleanups is awesome :) The TGE 1.5.2 port will aid the port to TGEA (now in experimental form) greatly as well due to their core similarity.
MMOWorkshop.com
The MMOWorkshop.com site has been a lot of work. I have learned a lot about web development in the process... it isn't always fun, but when web stuff comes together and all the bandaids and string works together, it's very satisfying. Take for instance, our newly integrated store and account system that is up on the workshop and available for testing:
1. We needed a store... so, it was yet again time to do some web work. We'll start with the main store page. Not much to say about this... it's pretty much a wiki page we have locked from edits and can easily update:

2. Next, we have a product page... We, like GG, believe in Indie and Commercial availability for products (though, prefer the word Enterprise as it doesn't suggest Indie is noncommercial). The product page is a breeze to layout with the wiki and embedded html markup.

3. I originally had multiple buttons on the product page and decided it was much better to to come up with a quick license/payment method selector....

4. Prairie Games has a merchant account with Bank of America and a PayPal business account. We accept both forms of payment (important)... and use their secure web forms. We never touch CC information and certainly don't store it... this helps me sleep at night.
Bank of America:

PayPal:

5. We use both the Bank of America and PayPal services web notification system to communicate on the backend. We're able to check lots of stuff and provide immediate delivery of downloadable goods to the purchaser's account. We can update the files at any time and they can easily be redownloaded. :)

Whew, this has been some work. The store functionality is currently up on MMOWorkshop.com and in testing... It should be a really interesting few months coming up...
See ya soon!
- Prairie Games, Inc
http://www.prairiegames.com
http://www.mmoworkshop.com
Minions of Mirth
Minions of Mirth is a hair away from 50,000 registered players. The game is continuing to be improved and we'll have a new patch with even more content, fixes, and goodies soon.
It is still selling and at least keeping the boat floating :) Though, it is a financial worry to have our entire household entirely dependent on it. We have a few things in the cooker that should help with this... for one thing, we're putting together some content packs based on its assets. There's more about this below.
Torque MMO Kit
We've been really busy at Prairie Games working and charting a course. GarageGames approached us nearly 9 months ago to take the Minions of Mirth technology, organize and clean it up , and create the Torque MMO Kit out of it. We agreed that this was a good idea and now have a lot of work into the kit. There is still a lot of work left to do...
I knew when starting on the journey to license this technology that I didn't want to work alone.
There are now some really talented guys (under NDA) hammering on the C++ sources. The port to TGE 1.5.2 and AFX 1.0.2 has been making good progress and the quality of the code style and cleanups is awesome :) The TGE 1.5.2 port will aid the port to TGEA (now in experimental form) greatly as well due to their core similarity.
MMOWorkshop.com
The MMOWorkshop.com site has been a lot of work. I have learned a lot about web development in the process... it isn't always fun, but when web stuff comes together and all the bandaids and string works together, it's very satisfying. Take for instance, our newly integrated store and account system that is up on the workshop and available for testing:
1. We needed a store... so, it was yet again time to do some web work. We'll start with the main store page. Not much to say about this... it's pretty much a wiki page we have locked from edits and can easily update:

2. Next, we have a product page... We, like GG, believe in Indie and Commercial availability for products (though, prefer the word Enterprise as it doesn't suggest Indie is noncommercial). The product page is a breeze to layout with the wiki and embedded html markup.

3. I originally had multiple buttons on the product page and decided it was much better to to come up with a quick license/payment method selector....

4. Prairie Games has a merchant account with Bank of America and a PayPal business account. We accept both forms of payment (important)... and use their secure web forms. We never touch CC information and certainly don't store it... this helps me sleep at night.
Bank of America:

PayPal:

5. We use both the Bank of America and PayPal services web notification system to communicate on the backend. We're able to check lots of stuff and provide immediate delivery of downloadable goods to the purchaser's account. We can update the files at any time and they can easily be redownloaded. :)

Whew, this has been some work. The store functionality is currently up on MMOWorkshop.com and in testing... It should be a really interesting few months coming up...
See ya soon!
- Prairie Games, Inc
http://www.prairiegames.com
http://www.mmoworkshop.com
#22
07/14/2007 (11:07 am)
How is the store progressing? Any ETA on when it will be out of test?
#23


Edit: fixed image links
-PG
07/14/2007 (2:18 pm)
It is going to be a little bit, we're going to include Milkshape3D files and it takes a bit to get the models converted over:

Edit: fixed image links
-PG
#24
I really do look forward to buying this engine though. Since its already up and running and proven stable, and able to hold thousands of people, all we have to do is add in our own artwork, change some stats, and off we go.
There should be a feature for people to sign up for an email notification once it goes on sale. Just make a post saying "sign up here if you want to be told" and everyone can click "watch this thread for replies", and then whenever you post again telling people its out(make sure its locked so no one but you can post), then people will get an email informing them its ready.
07/14/2007 (9:09 pm)
Quote:It sells for 30 dollars and you have sold almost 50 thousand copies of it. $30 times 50,000 is $1,500,000. So, I don't see how your family would be starving or anything.
It is still selling and at least keeping the boat floating :) Though, it is a financial worry to have our entire household entirely dependent on it.
I really do look forward to buying this engine though. Since its already up and running and proven stable, and able to hold thousands of people, all we have to do is add in our own artwork, change some stats, and off we go.
There should be a feature for people to sign up for an email notification once it goes on sale. Just make a post saying "sign up here if you want to be told" and everyone can click "watch this thread for replies", and then whenever you post again telling people its out(make sure its locked so no one but you can post), then people will get an email informing them its ready.
#25
07/18/2007 (6:32 am)
You can be a registered player without paying for the game Wolf Dreamer. He isn't giving out his official sales numbers, which I would be willing to bet, no offense to Josh, are probably a small percentage of that 50,000. 
Torque Owner metalliandy
Cant wait :D