Introducing the Yack Pack
by Alex Stone · 05/24/2007 (3:51 pm) · 30 comments
Now available in the GG store!
I wanted to update everyone on the status of the new dialogue addon for TGE. I've changed the working title to Yack Pack to avoid confusion with the RPGDialog resource provided by Nelson Gonsalves.
Key Features
* 3-D sound and synchronized animation - NPCs look and sound like they are really talking to you.
* Multi-player enabled - Players can listen in on conversations.
* No new language to learn - All dialogue is written in TorqueScript.
* Multi-actor scripts - Scripts can utilize an unlimited number of actors for interesting conversations among multiple NPCs and the player.
* Multiple perspectives - View the action from a variety vantage points.
* Intuitive interface - Fast forward or activate dialogue branches with ease.
* Server-side actions - The player's dialogue choices can influence the rest of the game. Assign quests, exchange items, or influence the world through dialogue.
Scripting
You don't need to learn a new language to write dialogue for Yack Pack. Dialogue scripts are composed of ScriptObject constructors, similar to a UI or mission file.
What You'll Get
* Script files - about 600 lines of extensible code
* Example conversations
* Interface art
* TGE integration directions
* Documentation
NOTE: Some of the customizations I made to the engine will also be released seperately as a resource.
Release Date
We have signed the contract with GarageGames and are setting up the product pages. Release Date is TBA.
Eye Candy (New!)
Watch the new trailer: XVid (13 MB) If you use Safari, right-click and choose Download Linked File.
Target identification.
Cinematic viewpoint.
FIrstperson viewpoint.
The main menu.
I wanted to update everyone on the status of the new dialogue addon for TGE. I've changed the working title to Yack Pack to avoid confusion with the RPGDialog resource provided by Nelson Gonsalves.
Key Features
* 3-D sound and synchronized animation - NPCs look and sound like they are really talking to you.
* Multi-player enabled - Players can listen in on conversations.
* No new language to learn - All dialogue is written in TorqueScript.
* Multi-actor scripts - Scripts can utilize an unlimited number of actors for interesting conversations among multiple NPCs and the player.
* Multiple perspectives - View the action from a variety vantage points.
* Intuitive interface - Fast forward or activate dialogue branches with ease.
* Server-side actions - The player's dialogue choices can influence the rest of the game. Assign quests, exchange items, or influence the world through dialogue.
Scripting
You don't need to learn a new language to write dialogue for Yack Pack. Dialogue scripts are composed of ScriptObject constructors, similar to a UI or mission file.
new ScriptObject(Stanley_Sunshine_Hello)
{
audioProfile = Stanley_Sunshine_Hello_Audio;
caption = "<just:center>Greetings traveler.";
duration = 2.361;
verbalize = true;
autoAdvance = true;
actor = 1;
postDelay = 1000;
promptActor = 0;
};
...What You'll Get
* Script files - about 600 lines of extensible code
* Example conversations
* Interface art
* TGE integration directions
* Documentation
NOTE: Some of the customizations I made to the engine will also be released seperately as a resource.
Release Date
We have signed the contract with GarageGames and are setting up the product pages. Release Date is TBA.
Eye Candy (New!)
Watch the new trailer: XVid (13 MB) If you use Safari, right-click and choose Download Linked File.
Target identification.
Cinematic viewpoint.
FIrstperson viewpoint.
The main menu.
#22
test with users before deploying. :)
I quickly realized it was flexible enough to not only be used for chats and quests, but also as a quizzing system, a store merchant interface, and for my robot upgrade menus.
Very much worth it!
08/25/2007 (2:08 pm)
I used the Beta, and I loved it! Alex, let me know if I'm violating the NDA here, but I thought it was well worth it. With about 10 hours of work ripping out my old ugly chat system and adding Yack pack, I shaved over 80 hours from my development time... enough time to actually finish programming early and ... I quickly realized it was flexible enough to not only be used for chats and quests, but also as a quizzing system, a store merchant interface, and for my robot upgrade menus.
Very much worth it!
#23
I will be coming out with some new videos and an updated blog post in the next few days, hopefully with an exact release date and updated pricing. I've also taken some time to add a few additional features (they're a surprise, so you will have to wait until my next post).
08/25/2007 (4:45 pm)
Everyone,I will be coming out with some new videos and an updated blog post in the next few days, hopefully with an exact release date and updated pricing. I've also taken some time to add a few additional features (they're a surprise, so you will have to wait until my next post).
#24
I've really been looking forward to this. Any updates on it's progress / release date?
Thanks.
10/23/2007 (6:39 am)
Hi,I've really been looking forward to this. Any updates on it's progress / release date?
Thanks.
#25
10/23/2007 (7:19 am)
#26
10/23/2007 (8:27 am)
Look for it this week! It may be available as early as today depending on how quickly Garage Games posts the product page. Thanks for your interest!
#27
10/23/2007 (5:03 pm)
Great! I'll keep checking the product page.
#28
10/30/2007 (2:40 pm)
Yack Pack is now available! Buy at will! We'll use the money to build additional tools surrounding the core technology for our users.
#29
Congrats on going live, and thanks for letting me try out the beta!
10/30/2007 (6:37 pm)
Woohoo! I just bought the final version.Congrats on going live, and thanks for letting me try out the beta!
#30
http://www.garagegames.com/mg/forums/result.thread.php?qt=82212
From Ross
01/07/2009 (1:43 am)
I have been trying to set it up, and need help...go here for my full question: http://www.garagegames.com/mg/forums/result.thread.php?qt=82212
From Ross

Torque Owner Alex Stone