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FGE/FSK now feature complete!

by Martin Schultz · 05/24/2007 (10:57 am) · 52 comments

(Continued from my previous blog)

Just wanted to give a quick update on the "Flight Game Example" (FGE) - it's now feature complete! Latest additions have been that it supports now 3 different game modes like seen on the start game screen:

www.decane.net/gg/fge/fge_multigametypes.jpg
I made also a quick video showing the team deathmatch mode where bots with different team skins fight each other:

Team Deathmatch game mode (~23.1 MByte)

Furthermore it has now support for homing missiles! Those sidewinders were done by altering the existing projectile class a bit and it gives a great addition to the game. Please see a video of the homing missile in action here:

Homing Missiles video (~7.4 MByte)

Also the repairships are in now. Those are huuuge kind of motherships flying in circles around on the map and if players fly right behind them, a particle stream is started with "nano repair bots". Well, in short those particles make the effect they heal the ship flying behind and it is a pretty nice visual I think. Technically it's a trigger beeing sync'ed with the repairship. Please see a video here:

Ship getting healed by repairship (~23.4 MByte)

So, next steps are to make beside the TGE 1.4.2 version also a TGE 1.5.2 version and one for TGEA + some cleanups and an installer package. Furthermore I need to clarify some things with GG and after that all, the pack will be ready for you guys. Hope you will like it. :-)

Martin
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#1
05/24/2007 (11:25 am)
alright, i cant wait for this pack, flying bots are a awesome thought :)
#2
05/24/2007 (11:27 am)
Excellent... Sickhead will be picking up some copies for sure.
#3
05/24/2007 (11:55 am)
Excellent, excellent work. I'll be all over this the second its released.
#4
05/24/2007 (12:13 pm)
I'm looking forward to this one! Great work!
#5
05/24/2007 (2:17 pm)
I am also looking forward to this.
#6
05/24/2007 (7:24 pm)
Looking great Martin! I'm really looking forward to picking this up.
#7
05/25/2007 (12:13 am)
Wow !!
#8
05/25/2007 (2:02 am)
Looks like you've got a winner on your hands there Martin. Great idea, great work! :0)
#9
05/25/2007 (5:20 am)
Sounds great!
#10
05/25/2007 (7:27 am)
The starter packs are some of the best tools Torque has.. and a flying starter pack would be much appreciated.
#11
05/25/2007 (7:52 am)
Wow.... you're really expanding this alot... The repairship will be a welcomed bonus. Have Repair zones in my game too, but that (repairship) could be added to my own game too :)
#12
05/25/2007 (7:59 am)
I see your seeker missles seems to interpolating correctly... Is this your own code, or is the interpolation patch in the Seeker code resource working for you?
#13
05/25/2007 (9:21 am)
fantastalistic!
#14
05/25/2007 (9:43 am)
Thanks for all the nice comments.

@James: Seeker resource + some additional code. Thanks for the hint. Forgot to put Derk in the credits.
#15
05/25/2007 (9:58 am)
Not to be the feature creeper... but a homing missile camera view would rock. ;)
#16
05/25/2007 (10:00 am)
Tom that is a brilliant idea. Let's see if I can quickly archive it! :-)
#17
05/25/2007 (12:58 pm)
Sweeeeeet.. nice work Martin!


I demand this NOW!!!! hehe
#18
05/25/2007 (1:02 pm)
@Joseph: Thanks, poke James Wiley. I'm waiting for an answer from him. :-) Couldn't do anything in terms of releasing before I didn't got message from him.

Just finished the docs to the FGE. Need to fix one last known bug and will then see if I could do Tom's idea with the camera mounted on the homing missiles. :-)
#19
05/25/2007 (1:46 pm)
Very impressive... just havent any words.. hats off..
.. accept art contributions???
#20
05/26/2007 (7:58 am)
is the plan still to sell it or you giving it away?

If your selling it.. any ideas on price?
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