Plan for Tim Gift
by Tim Gift · 08/14/2001 (6:37 pm) · 0 comments
Well, the V12 engine has been released, and so far things seem to be going very well. Developers seem pretty excited about it, and we've already got a few mods going :) It's been a long haul though, over 2 years since we started the ball rolling, and over a year since Rick and I left Dynamix. Jeff left about a year and half ago, and Mark Frohnmayer... about 3 months :) It's been a lot of work. Not much of it has really been on the engine itself though, we've spent most of time on the site, e-commerce, servers, etc. Been interesting :)
Our current plan now is to support the growing V12 community. This includes documentation, examples scripts, objects, etc. This is going to keep us busy for a while, but will be critical in getting some momentum going. Once the ball is seriously rolling on development we'll start concentrating on the player site. There are still a number of issue to resolve there.
Overall I'd say I'm pretty happy with the way things turned out. There is certainly a fair amount of code in the engine that I'm not happy with, but when I jump into a multi-player session with a couple other guys... it's just fun :) There's a lot of stuff there... and it won't take much to turn it into any number of games. Certainly way easier than starting over, or writing my own...
Our current plan now is to support the growing V12 community. This includes documentation, examples scripts, objects, etc. This is going to keep us busy for a while, but will be critical in getting some momentum going. Once the ball is seriously rolling on development we'll start concentrating on the player site. There are still a number of issue to resolve there.
Overall I'd say I'm pretty happy with the way things turned out. There is certainly a fair amount of code in the engine that I'm not happy with, but when I jump into a multi-player session with a couple other guys... it's just fun :) There's a lot of stuff there... and it won't take much to turn it into any number of games. Certainly way easier than starting over, or writing my own...
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