Flying Starter Kit
by Martin Schultz · 02/09/2007 (6:02 am) · 64 comments
Update: See a video of this right here.
(please excuse the low resolution and crappy jitter - my dev machine is too slow)
I'm currently developing as side project a flying starter kit and wanted to put up some screenshots of it and see how the reaction on this is. Just like the starter.fps and the starter.racing kits, this starter.flying kit shall give you a complete flying game example as base from where you can start developing your own projects on. The kit is nearly complete and I'm into fine-tuning the last bits on it like writing a detailed instruction etc.
The flying starter kit is developed for TGE 1.4.2 and TGE 1.5 and should also work without big modifications in TGEA (will test this). I'm planning to sell this pack around 10~20 US$ via electronic download.
What does it feature?
- Complete flying game example with source art (ok, programmers source art) :-) and a complete "starter.flying" directory to put into stock TGE.
- special flying game HUD with ammo/weapons/scoring display.
- 2x primary weapons (Blaster, Pulsar) and 1 secondary weapon (MFRL - multi fire rocket launcher) triggered by left/right mousebuttons.
- scripted simple AI state-machine based flying logic. Bots can seek for targets, auto-select weapons, fly out to re-fill weapons, do simple fly-arounds
- The kit comes with a demo mission where 20 bots are flying around and battle each other.
- Additional aiFlyingVehicle.cc/.h C++ source file which contains the AI steering behaviour.
- Kit will come with a precompiled binary (Mac, Windows) for quick testing the kit.
- Instructions which code changes need to be done in stock TGE plus some optimization tips/settings.
- Bonus royalty-free techno style music track "Fuel" from my music libary at www.Decane-Music.com
Have fun,
Martin
P.S.: The names in the screenshot are purely random... ;-)
No plan without screenshots - here they are!






(please excuse the low resolution and crappy jitter - my dev machine is too slow)
I'm currently developing as side project a flying starter kit and wanted to put up some screenshots of it and see how the reaction on this is. Just like the starter.fps and the starter.racing kits, this starter.flying kit shall give you a complete flying game example as base from where you can start developing your own projects on. The kit is nearly complete and I'm into fine-tuning the last bits on it like writing a detailed instruction etc.
The flying starter kit is developed for TGE 1.4.2 and TGE 1.5 and should also work without big modifications in TGEA (will test this). I'm planning to sell this pack around 10~20 US$ via electronic download.
What does it feature?
- Complete flying game example with source art (ok, programmers source art) :-) and a complete "starter.flying" directory to put into stock TGE.
- special flying game HUD with ammo/weapons/scoring display.
- 2x primary weapons (Blaster, Pulsar) and 1 secondary weapon (MFRL - multi fire rocket launcher) triggered by left/right mousebuttons.
- scripted simple AI state-machine based flying logic. Bots can seek for targets, auto-select weapons, fly out to re-fill weapons, do simple fly-arounds
- The kit comes with a demo mission where 20 bots are flying around and battle each other.
- Additional aiFlyingVehicle.cc/.h C++ source file which contains the AI steering behaviour.
- Kit will come with a precompiled binary (Mac, Windows) for quick testing the kit.
- Instructions which code changes need to be done in stock TGE plus some optimization tips/settings.
- Bonus royalty-free techno style music track "Fuel" from my music libary at www.Decane-Music.com
Have fun,
Martin
P.S.: The names in the screenshot are purely random... ;-)
No plan without screenshots - here they are!






#2
02/09/2007 (6:25 am)
Very very cool stuff. I'm definitely willing to pick this up.
#3
02/09/2007 (6:29 am)
Looks good. Got any videos so we can see it in motion?
#4
02/09/2007 (6:30 am)
That's an excellent idea!
#5
02/09/2007 (6:39 am)
Looks AWESOME! Can't wait to get my paws on it!!!
#6
02/09/2007 (6:46 am)
Where's Kork?
#7
02/09/2007 (6:58 am)
Video will come soon! Working on it right now :-)
#8
02/09/2007 (7:03 am)
Looks cool, but I need to echo James's question, where is kork? :P
#9
Kork is not mounted in the space ship. The player spawns directly as flying vehicle.
02/09/2007 (7:29 am)
Kork is out to save the starter.fps world! :-)Kork is not mounted in the space ship. The player spawns directly as flying vehicle.
#10
02/09/2007 (7:46 am)
I'm sold.
#11
02/09/2007 (7:54 am)
looks great! can't wait to see.
#13
02/09/2007 (8:06 am)
Cool, good work.
#14
but looks good,
02/09/2007 (8:40 am)
is this going to be intergratable to other TGE items, such as AFX? or is this only got TGE. Id like to see a merger code guide, so if a player wantedto merge them into thier own custom TGE they might be able to :).but looks good,
#15
02/09/2007 (8:54 am)
This looks really great! A $10 price tag is pretty low IMO... it should be at least $20 for the value it provides.
#16
02/09/2007 (10:03 am)
Absolutely, I'd pay (will pay) $20 in a heartbeat. Nice job...
#17


02/09/2007 (10:07 am)
This looks fantastic. I'd have to agree with Tom, make it a minimum of $20 - $25.

#18
02/09/2007 (10:09 am)
Cool, I am in. Outstanding.
#19
02/09/2007 (11:00 am)
Good one Martin, looking forward to see this in action. :)
#20
Please see this video here (~95 MByte) to get an impression how it looks "in motion".
(please excuse the crappy frame rate/low resolution and the jitter, my machine is too slow to run the game and record a smooth video at the same time)
@All: Thanks for your comments and ideas! I really appreciate your feedback.
02/09/2007 (11:40 am)
Video update! Please see this video here (~95 MByte) to get an impression how it looks "in motion".
(please excuse the crappy frame rate/low resolution and the jitter, my machine is too slow to run the game and record a smooth video at the same time)
@All: Thanks for your comments and ideas! I really appreciate your feedback.

Torque Owner Steve L