First two resources...
by asmaloney (Andy) · 02/01/2007 (8:22 pm) · 5 comments
Well here it is - my first blog post...
I had two resources posted yesterday - one is Mac-only, the other is at the moment mostly Mac-related, but I hope it will become more useful to others soon.
[Mac] Where's my console.log?
This resource provides some code changes to put the console.log beside your app, even if your game has all its resources and frameworks bundled in it.
This will really only be useful for people shipping demos or completed projects.
Optimization Kit
This one provides a series of code changes to help speed up TGE 1.5. The changes are mainly Mac-specific right now, but there are a couple of more general ones I'm working on at the moment.
Mandatory Pics
One of the really slow things on the Mac version of TGE is the precipitation, so I started looking into it a bit today. First time playing with OpenGL code... Here's my first attempt at some changes:

Not quite what I was after, but check out this Aha video-looking one I 'created' next [remember "Take on Me"?]:

Kinda cool, but again, not quite what I was trying to do...
Anyway, I have it sorted out now, thanks to some guidance from the GL master Alex Scarborough, so it will be making an appearance in the next Optimization Kit...
[click here]
I had two resources posted yesterday - one is Mac-only, the other is at the moment mostly Mac-related, but I hope it will become more useful to others soon.
[Mac] Where's my console.log?
This resource provides some code changes to put the console.log beside your app, even if your game has all its resources and frameworks bundled in it.
This will really only be useful for people shipping demos or completed projects.
Optimization Kit
This one provides a series of code changes to help speed up TGE 1.5. The changes are mainly Mac-specific right now, but there are a couple of more general ones I'm working on at the moment.
Mandatory Pics
One of the really slow things on the Mac version of TGE is the precipitation, so I started looking into it a bit today. First time playing with OpenGL code... Here's my first attempt at some changes:

Not quite what I was after, but check out this Aha video-looking one I 'created' next [remember "Take on Me"?]:

Kinda cool, but again, not quite what I was trying to do...
Anyway, I have it sorted out now, thanks to some guidance from the GL master Alex Scarborough, so it will be making an appearance in the next Optimization Kit...
[click here]About the author
#3
02/02/2007 (6:42 am)
@Stephan: I have a new game idea - SpoonFall - you want in? Or do I now owe you royalties?
#4
02/02/2007 (9:26 am)
Nice stuff Andy, thanks. I too would like to see the precipitation code optimized for the Mac. I'm still not happy with the terrain code, though....
#5
03/24/2007 (8:07 pm)
Needs more blood-spatters! 
Torque Owner Clint S. Brewer
Looking forward to some great new precipitation. thanks for all the work you've been sharing.