3DsMax/Exporting -Interiors-Video Inside
by Surge · 01/28/2007 (4:50 am) · 2 comments
Large Video Files, for those interested!

I have been working a Thread with George Patterson
on the use of 3Ds Max with GLB 3 and exported through
QuArk.
You can see this thread here
I know just as well as all of you do that CONSTRUCTOR
will be the ultimate tool. And I wish, like all of you
that I had a beta of it.
But in the meantime, ive been using GLB3.
If you are a sceptic then maybe this will interest you.

This is just one 3dsmax>glb3>Quark piece brought in as a dif.
With two doors - and four AI Guys to demonstrate that 3dsmax
can be the starting point for a map2dif output.
www.mdnamedia.com/tge/4_clip.avi
53 Megs!
If your worried about Constructors Release, and you want
to proto type shapes and sizes this tool, works fairly well.
You can make and craft any shape.You can even make multi-level
buildings with it. My one wish for the future is that
Constructor would read these files back in and let me do
the uv texturing the way I really want too.

GLB3's weak point is that it lacks proper Export of UV coordinates.
Which is a shame, because its workflow is so fast, it takes
just seconds to create objects. But with a little imagination
you can still make this work
-
Below are links to videos in AVI format
that show pieces I have created in 3dsmax/GLB3.
Ive been having trouble with my new computer here (core2 duo with G965 onboard video)
so Open GL is'nt fully functional,therfore all of this video is recorded through D3d.
So if it looks at all choppy to you on play back, that is the only reason.
My CPU barley hits 20% when playing these pieces.
Infact, so far I havn't choked Torque with these pieces at all.
And Im running a heavily modded Version of the engine.
NOTES prior to Viewing: I was privledged to be one of the Arcane Beta Testers.
However, I currently do not own the product. And these videos are from some
tests I ran over a year ago.That is why you will see the Arcane logo displayed
on the video. Good thing to know, is that these difs do allow the Arcane
system to be rendered on them without any complication.
Right Click > choose Save target
www.mdnamedia.com/tge/0_clip.avi
0_clip.avi 24.8 megs
www.mdnamedia.com/tge/1_clip.avi
1_clip.avi 17.7 megs
www.mdnamedia.com/tge/2_clip.avi
2_clip.avi 24.3 megs
www.mdnamedia.com/tge/3_clip.avi
3_clip.avi 54.5 megs
And By The Way,
The monstrosity KORK runs around on in these Video, is just a test to prove
to that the pieces would all fit together. It is not a finished piece
by any means.
-Surge

I have been working a Thread with George Patterson
on the use of 3Ds Max with GLB 3 and exported through
QuArk.
You can see this thread here
I know just as well as all of you do that CONSTRUCTOR
will be the ultimate tool. And I wish, like all of you
that I had a beta of it.
But in the meantime, ive been using GLB3.
If you are a sceptic then maybe this will interest you.

This is just one 3dsmax>glb3>Quark piece brought in as a dif.
With two doors - and four AI Guys to demonstrate that 3dsmax
can be the starting point for a map2dif output.
www.mdnamedia.com/tge/4_clip.avi
53 Megs!
If your worried about Constructors Release, and you want
to proto type shapes and sizes this tool, works fairly well.
You can make and craft any shape.You can even make multi-level
buildings with it. My one wish for the future is that
Constructor would read these files back in and let me do
the uv texturing the way I really want too.

GLB3's weak point is that it lacks proper Export of UV coordinates.
Which is a shame, because its workflow is so fast, it takes
just seconds to create objects. But with a little imagination
you can still make this work
-
Below are links to videos in AVI format
that show pieces I have created in 3dsmax/GLB3.
Ive been having trouble with my new computer here (core2 duo with G965 onboard video)
so Open GL is'nt fully functional,therfore all of this video is recorded through D3d.
So if it looks at all choppy to you on play back, that is the only reason.
My CPU barley hits 20% when playing these pieces.
Infact, so far I havn't choked Torque with these pieces at all.
And Im running a heavily modded Version of the engine.
NOTES prior to Viewing: I was privledged to be one of the Arcane Beta Testers.
However, I currently do not own the product. And these videos are from some
tests I ran over a year ago.That is why you will see the Arcane logo displayed
on the video. Good thing to know, is that these difs do allow the Arcane
system to be rendered on them without any complication.
Right Click > choose Save target
www.mdnamedia.com/tge/0_clip.avi
0_clip.avi 24.8 megs
www.mdnamedia.com/tge/1_clip.avi
1_clip.avi 17.7 megs
www.mdnamedia.com/tge/2_clip.avi
2_clip.avi 24.3 megs
www.mdnamedia.com/tge/3_clip.avi
3_clip.avi 54.5 megs
And By The Way,
The monstrosity KORK runs around on in these Video, is just a test to prove
to that the pieces would all fit together. It is not a finished piece
by any means.
-Surge
About the author
Love 3d Game Design -
#2
That means alot to me coming from you.
I wanted to show how fast these pieces can render
when there are many of them in one area.
Once I figured out how to, I now can build these types
of pieces in seconds.
-Surge
01/29/2007 (6:49 am)
Thanks Thomas,That means alot to me coming from you.
I wanted to show how fast these pieces can render
when there are many of them in one area.
Once I figured out how to, I now can build these types
of pieces in seconds.
-Surge

Torque Owner Thomas \"Man of Ice\" Lund