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Minions of Mirth - MMORPG Tech Licensing

by Prairie Games · 01/24/2007 (1:16 pm) · 61 comments

I am extremely happy to announce that Prairie Games and GarageGames are working together on something big... really, really BIG! :)

Minions of Mirth's technology is the world's first production ready, commercially proven, award winning, indie friendly, MMORPG system... and it will be available to purchase at GarageGames!!!

www.prairiegames.com/mom_techlicense.jpg
We're hard at work on the early adopter release and will have more information in the near future. In the meantime, why not check out Minions of Mirth or even buy it for just $29.95 and have fun brainstorming on your MMORPG? :)

www.prairiegames.com/mom_golemlogoprice.jpg

-Josh Ritter
President
Prairie Games, Inc
#41
01/25/2007 (2:40 pm)
I know this is the wrong place but I can't find a user on our site with your name Mark, so this is the best I got.
Hey Mark we're in the process of refactoring inventory, and we're interested in feedback on the current inventory system and proposed changes, come over to the site and let us know please.

Regards,
Dreamer

p.s. Sorry for commondeering your blog Josh
#42
01/25/2007 (2:45 pm)
Ok, started a thread in the Support forum. Feel free to email me offline as well.

(You can have your blog back Josh)
#43
01/25/2007 (4:38 pm)
I'm wondering if this source code could support more of a Massive Multiplayer FPS
#44
01/25/2007 (7:48 pm)
If I am not mistaken and I remeber right Dream Games was offered the choice of selling there product on the GG site under some restictions and such. At the time they (or we at the time) turned the offer down for reasions that are to numorus to list.

So its not that GG didnt want to work on the MMOKit and all its just at the time we had different ideas for the product and wanted to retain the benefits from selling the product ourselfs.

I forone cant wait to see the server system behind MoM. Its similar to the design I originaly wanted and announced Titas to have powering it but a job offer permitted itself that I could not refuse and I had to leave because of it.
#46
01/25/2007 (8:21 pm)
Both of the engines have some nice features. I'm looking forward to the MOM Kit, because I think love the python code and would like to get a hold of his server handling code. If you have the money why not buy both and merge together the parts you like from each.
#47
01/25/2007 (8:56 pm)
@ Thomas Oliver, That was not exactly the situation nor the outcome of our negotiations with Garage Games reguarding the MMORPG kit. We have an active NDA with Garage Games that will not allow me to explain the current agreement. However I do feel it necessary to point out that Thomas Oliver is no longer associated with Dream Games Inc.
#48
01/26/2007 (11:51 am)
Just one question....if its "complete" and "battle tested and production ready" whats the hold up? is There any estimated release date? 2007? 2008? and whats the price range? 100-200 indie or higher... I understand you are under NDA most likely but Im not asking for details im asking for rough estimates....Thanks and good job
#49
01/27/2007 (7:50 pm)
I'm also primarily interested in the server handling code. From what I've read it seems pretty complex (in a good way). I doubt if I could write something like that on my own. It would be much easier to license it. The "live update" is also interesting to me.
#50
01/28/2007 (9:53 am)
MoM rocks and I can't even believe that we will be able to license this awesome proven MMORPG technology. It is even more awesome that it will be available on the Garage Games website. The best thing about this will be the unbeatable server technology Josh has devised :

"a world server can have over 3,000 entities walking around in it at one time!"

Thanks Josh and thanks for the inspiration and motivation.
#51
01/29/2007 (2:36 am)
If this comes out sooner rather then later I will certainly pick up a copy. I had looked at MMO kit several times and it never struck me as something that would actually put out a true MMORPG. That isn't an attack against dreamer and his crew just my opinions on several viewings of the site.

Being able to go into MoM and see how it runs, how well it handles so many players and characters in one spot at a time etc. gives me a lot of confidence in picking up this and messing around with it. I can't wait.

I had read the earlier blog posts about the server code reworking for MoM and thought man I wish I could see how that was done and learn about large scale networking and now this product is released. That is the biggest part of it I'm looking forward to
#52
01/29/2007 (1:28 pm)
ill definitly keep a eye out on this one. I have been eying the mmo kit for almost a year now. any ideas on cost? a competetive one i hope, and will i come in multiple flavors? i.e TGE or TGEA. i have the AFX pack, how will it interact with that as well, since it uses alot of additional coding. just a thought as these new products move forward. ah while im here, who agrees they need to bring everything up to 1.5 standards :P
ill be the guy standing in line for this product.
#53
02/10/2007 (10:29 am)
As an MMORPG devel newbie, i have purchased RealmCrafter, TGE, AFX, TGEA, MMOKIT, MoM Client and Multiverse (Free). My question to Prairie Games is the following; What sets you apart from Multiverse (www.multiverse.net)? Their server technology is by far much more advanced than any of the current products i have purchased, development seems much quicker, better documented and focused. Im not ranting or trying to flame, im simply asking because im tired of paying for products that are far from what they describe when sold! not to mention a MAJOR lack of documentation and even product focus. RC is a great "friendly" engine, but very limited for what id like to create and their support is "minimal" at best, I only purchased TGE, AFX and TGEA based on MMOKit which so far has turned out to be much better than RC in terms of limitations, but the lack of support and documentation is a HUGE turn-off to the point that ive had to look for alternatives, which brought me to Multiverse, so far they have GREAT documenation and support, but lack allot of the DX9 Client side features as well as Tools for development. Anyhow, my original question was "How will your MMO KIT set its self apart from the rest?"

Thanks.
#54
02/15/2007 (4:10 pm)
Wow! This is great news. With this technogy is it required to buy Arcan FX to get World of worldcraft like fx or is there something similar in this?
#55
02/15/2007 (4:46 pm)
@Donavan: MoM uses Arcane FX. WoW uses its own beast. If you want something like WoW, you'll have to tweak the AFX stuff or come up with your own.
#56
02/16/2007 (4:23 pm)
@Scott: I was not aware that MoM used Arcane FX from Faust Logic. I thought it had its own system. If MoM set for this kit has integrated AFX then thats a whole different story and well worth a hint or three to verify.
@Donovan: There is a WoW control emulator resource here http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11152
#57
03/15/2007 (6:27 pm)
Any more news on this release? Thanks
#58
03/29/2007 (1:46 pm)
There is no information on the official Prairie Games website.

Googling about I found this. http://www.mmoworkshop.com/trac/mom

I had put my faith and my money into the MMO-kit, now called Gryphon, but today I received an email saying that they were dead. :( I got it on September 30th, 2006, thinking it was nearly completed. Alas, it still hasn't gotten done.
Quote:
Due to a seasoning of our business relationship with Garage Games, we will no longer be offering Titas and Gryphon for sale after 4/6/2007. If you are an owner of these products, do not be alarmed! Wonderful things are ahead for you.

Anyway, since Minions of Mirth actually is up and running, it having everything done, I am curious about this new kit based on it. Are you waiting for the official experation of whatever license Garage Games had with Dream Games Inc. becore mentioning anything?
#59
03/29/2007 (4:42 pm)
Just to clarify, MMOKIT (Gryphon is just a release name) is not dead, evidently GarageGames just asked them not to sell it anymore. So as of April 6th, no new copies will of it will be sold.

Regards,
Dreamer
#60
04/23/2007 (8:46 pm)
so will there be no mmokit?